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astlouis44

2,792 karma · joined May 4, 2019

Email me: alexstlouis@simplystream.com
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astlouis44··on Joe Biden stands down as Democratic candidate
Highly recommend this post be unflagged. Politics directly affects technology startups, as I'm sure everyone here is aware.
astlouis44··on Show HN: Unreal Engine 5 in WebGPU
Hey everyone, here is a link to the demo if you'd like to try it out. Please note that this version runs without sound, and is CPU-intensive. We'll be enhancing performance and the overall quality of the experience in future updates, as well as improving load times.

Here's a link to where you can try out the demo. Feedback is much appreciated!

https://lyra.tiwsamples.com/

astlouis44··on [dead]
Duplicate thread here:https://news.ycombinator.com/item?id=40720090
astlouis44··on Nvidia becomes most valuable company
Duplicate thread going here: https://news.ycombinator.com/item?id=40720090
astlouis44··on New WebKit technologies coming to Safari 18
Indeed, here's a WebXR talk that's being released this Wednesday:

https://developer.apple.com/videos/play/wwdc2024/10066/

astlouis44··on Build WebGPU apps with PlayCanvas
Try these demos instead (Unreal Engine using WebGL 2.0)

https://vehiclegame.tiwsamples.com/

https://topdown.tiwsamples.com/

astlouis44··on Build WebGPU apps with PlayCanvas
Which demo did you try? The car configurator? Also if you're using Firefox, WebGPU isn't supported there yet, so I recommend trying using a Chromium browser.
astlouis44··on Build WebGPU apps with PlayCanvas
We've actually managed to reduce the WASM runtime for UE5 to just 8MB compressed.

In regards to downloading assets, we've built out an asset streaming system to address this. It allows you to dynamically load in just what you need, when you need it, while everything else that isn't needed right away can be fetched at runtime.

astlouis44··on Build WebGPU apps with PlayCanvas
Yeah but the fact is that it works today, and will only get better and faster with time.
astlouis44··on Build WebGPU apps with PlayCanvas
Native games on the web.
astlouis44··on Build WebGPU apps with PlayCanvas
You can also build Unreal Engine 5 applications for WebGPU as well! See demos linked below:

https://simplystream.com/demos

Edit: These demo should load faster, but use WebGL:

https://topdown.tiwsamples.com/

https://vehiclegame.tiwsamples.com/

astlouis44··on Unreal Engine 5 gains WebGPU support
There are definitely pros and cons, just like there is for using web-first 3D frameworks and engines. In terms of Unreal, asset streaming is a must and helps significantly here. Also, these demos are going to continue to be optimized for file size/load time, so you can expect speedups over what we've currently made available.

This represents a way for Unreal developers to export their authored content to the web. It is an option, but is by no means the only way to do 3D in the browser. What web native frameworks lack is the rich functionality that comes with game engines such as Unity and Unreal.

astlouis44··on Unreal Engine 5 gains WebGPU support
Hi everyone, I'm one of the founders of Wonder Interactive, and we develop the SimplyStream platform. We're on a mission to bring compute-intensive games and applications to the web, and so for the past several years we've worked to port Unreal Engine to WebGPU and WebAssembly. We started supporting UE4, but quickly moved to UE5.

We also realized that there needs to be a smart way to deliver content in a performant and optimized way, so we start work on building an asset streaming system, that can load in game assets as needed. This is beneficial because you don't require the whole app binary to be download to the end user, instead they can just download a small chunk, and the rest can be streamed in the background at runtime.

We're very excited to have received an Epic Megagrant from Epic Games last year, to support our efforts.

Here's a few links you can check out to learn more:

https://www.youtube.com/watch?v=TI3KVJFz2L0

https://simplystream.com/create/blog/an-update

https://www.youtube.com/watch?v=TI3KVJFz2L0

astlouis44··on Unreal Engine 5 gains WebGPU support
Correct - it has gained WebGPU support, via a third party company.
astlouis44··on The Curse of Monkey Island
And not to mention that you can play a demo of it in your browser, thanks to this WebAssembly port!

https://news.ycombinator.com/item?id=40092627

https://personal-1094.web.app/scummvm.html

astlouis44··on Reddit is taking over Google
I think it's only a matter of when at this point, not if.
astlouis44··on Unreal Engine 5 multi-threaded rendering in the browser with WASM
For anyone interested, here are more demos of UE5 in the browser. Several use our new WebGPU backend:

https://simplystream.com/demos

astlouis44··on 3D + 2D: Testing out my cross-platform WASM graphics engine
Here's links to Unreal Engine 5 running in the browser, for anyone interested:

https://news.ycombinator.com/item?id=39920890

https://simplystream.com/demos

astlouis44··on Unity executives see a bright future for WebGPU in game development
Unreal Engine 5 was just ported to WebGPU and WebAssembly, see below:

https://news.ycombinator.com/item?id=39911041

astlouis44··on 3D + 2D: Testing out my cross-platform WASM graphics engine
Unreal Engine 5 just got a WebGPU/WASM port:

https://news.ycombinator.com/item?id=39911041

astlouis44··on 3D + 2D: Testing out my cross-platform WASM graphics engine
Great to see more projects in the 3D graphics/WASM space! Any tips for getting into YC?

For context, my team has spent the past few years porting Unreal Engine 5 to WebGPU and WebAssembly - we have a multi-threaded renderer as well as an asset streaming system that fetches in at runtime asynchronously (as needed) so users don't need to download an entire game/app upfront. This also frees up needing to have the whole application in memory at once. We've also built out a whole hosting platform and backend for developers to deploy their projects to online.

You can learn more about SimplyStream here:

Website: https://simplystream.com/

Blog post: https://simplystream.com/create/blog/latest

Demos: https://simplystream.com/demos

astlouis44··on Discord to open up developer SDK to enable more games and apps inside platform
Discord is actually using WebGL/WASM tech for embedding the games inside the application, funny enough.
astlouis44··on Epic says Apple will reinstate developer account
Amazing how fast this decision was reversed. It's truly awesome to see regulators standing up to walled gardens. This will greatly benefit both developers and consumers.
astlouis44··on Nvidia bans using translation layers for CUDA software to run on other chips
Been pondering over this a ton recently. WebGPU not only represents higher-end rendering in a browser, but true cross-platform compute that will increasingly get closer and closer to native performance. This is huge, because it comes with the portability aspect as well.

Where I think WebGPU has the most promising role to play is in inference of smaller optimized AI models, in client hardware. Users expect software to run anywhere, and for developers being able to deploy a portable binary that "just works" is huge. Not to mention the immense cost savings... now you won't get a massive model, we're going to need the cloud for those for a while yet. But if you can run it locally, why not? And end users spend most of their time in browser these days, so it's obvious to see where this is all headed.

astlouis44··on Unreal Engine 5 now has web browser support
It has more context and information, that would be beneficial to HN users.
astlouis44··on Unreal Engine 5 now has web browser support
Hi Dan,

It's a different article - can you please reinstate this post?

astlouis44··on Unreal Engine 5 now has web browser support
Why was this flagged?
astlouis44··on Unreal Engine 5 ported to WebGPU
Yes there is! Note that it's a bit of an old link, and we've made a lot of progress since it was published:

https://theimmersiveweb.com/blog

astlouis44··on Unreal Engine 5 ported to WebGPU
For anyone interested in learning more, you can join our Discord here:

https://discord.gg/prsKfwyzDC

astlouis44··on Unreal Engine 5 ported to WebGPU
I'm actually the COO! The CEO is my co-founder, who has also commented on this thread.
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