Awesome job.
418 karma · joined October 8, 2011
Awesome job.
Gee, what a bunch of hypocrites.
Spout used that loophole (where Spout was a voxel mod API and SpoutCraft was a Minecraft implementation of it) to allow selling mods.
That's not nice.
Though the odd icons make it look weird... I don't know anymore, really.
It could work for the smaller boards, though...
An end of an era.
Prepare for liftoff.
Only a few get to make for the smaller crowds, and they are usually mocked throughout.
Not to mention, companies don't invest millions in Minecraft.
EDIT: MMPL (Minecraft Mod Public License) and Elo's and CovertJaguar's custom licenses are the most prominent examples. Half of the mods don't even HAVE licenses!
They decided to attempt a complete rewrite of the mod. It's about half-done. Yes, stupid decision, seeing as a 1.6.x port can be done in a weekend for any mod.
I wish I could make a startup, but I'm only 16... although I do have the AsieLauncher - which makes launcher creation and mod cataloguing easy, I also have contacts within the modding group with people willing to join such kind of project... But I can't take any money for it, which kind of misses the point.
An easy way to charge for Minecraft mods would be to create a Flattr-esque system for server owners: you pay a flat fee for servers, set based on server size, and the fee is proportionally distributed between mod authors, who in exchange ensure that the mod versions in the database are okay and that the configuration is in a specific format that makes it easy for the launcher to generate a server- and client-side config that just works (though "ID hell" will be gone with 1.8, when they fully make a move to referring to blocks by names and not IDs).
AsieLauncher Wiki URL: https://github.com/asiekierka/asielauncher/wiki
EDIT: We also have a serverlist! http://servers.asie.pl - and our mod database is viewable at http://servers.asie.pl/mods (I apologize for the Bootstrap)
EDIT2: Meet me @ #AsieLauncher on irc.freenode.net
Minecraft 1.7 did not include any major changes. They just rewrote about 50% of the source code.
Nah, not a lot.
And they're doing it EXACTLY so they can make a mod store.
Now, the only reason you cannot pay for Railcraft is because Mojang included a clause stating that you cannot sell modifications or derivative works based on Minecraft's source code. They ARE working on a mod store and API... since 2011. I believe it will be coming in the next year or so, Mojang claims January but I stopped believing them long ago.
About modifications, I started work on a way to improve mod distribution from servers to clients: AsieLauncher. It automatically generates a launcher, a list of modifications and a list of changes between modpacks. It supports delta updating, all MC versions from 1.2.3 to 1.7.2, optional mods and a lot of other things.
The plan was to add support for automatic mod updating and dependency tracking, but the problem is mod authors aren't often willing to participate, due to stubbornness or just plain assholery or laziness. That's why such projects rarely take off.