2,517 karma · joined May 8, 2015
A phone that can run my Steam library is super-compelling -- I travel a decent amount, so being able to chuck something smaller like a Backbone One in my bag vs. a Steam Deck would be a meaningful change.
That said, I think letterboxing is a better choice than trying to recompose a shot for a different aspect ratio if it wasn't accounted for initially (eg: The X-Files). And even then, the shot selection and composition would have been different had the aspect ratio been initially different (like TXF's 16:9 versions leaving the edges of the frame largely unused).
I've heard it said in jest, but the most stable API in Linux is Win32. Running something via Wine means Wine is doing the plumbing to take a Windows app and pass it through to the right libraries.
I also wonder if it's long-term sustainable. Microsoft can do hostile things or develop their API in ways Valve/Proton neither need nor want, forcing them to spend dev time keeping up.
Go visit a pulmonologist and get a diagnosis. Getting one and starting on a CPAP was life-changing for me.
- Fox Interactive was eventually sold to Vivendi, but most of their library was listed as owned by 20th Century Fox, which has since been acquired by Disney
- the second and third games in the series were published by Sierra, who over the years have been owned by Comp-U-Card, Vivendi, Activision, and eventually Microsoft
- Monolith Productions were eventually purchased by Warner Bros., who shut the studio down earlier this year
Just from that list, there's a huge list of media conglomerates that could have an ownership claim: News Corp, Disney, Vivendi, Warner Bros., Microsoft
I view this as a positive -- it's not feasible to maintain a build for every game and storefront's DRM/auth (unless you go DRM-free, which is the ideal but not something publishers and developers do on release). A launcher is the layer that sits between -- the games are written to auth against a launcher, and the launcher has builds for each storefront.
Otherwise you're just further entrenching Steam as the de facto monopoly on sales.
I'd also argue that works eligible for copyright must submit a modifiable edition (eg: source code or a DRM-free copy) that is made available to archivists immediately and the general public once the copyright term expires.
const handleAgeChange = setAge((prevAge) => prevAge + 1);More importantly for games, though, is the awful storage architecture around the TV boxes. Games have to slice themselves up into 2GB storage chunks, which can be purged from the system whenever the game isn't actively running. The game has to be aware of missing chunks and download them on-demand.
It makes open-world games nearly impossible, and it makes anything with significant storage requirements effectively impossible. As much as Apple likes to push the iOS port of Death Stranding, that game cannot run on tvOS as currently architected for that reason.
https://forums.ea.com/blog/apex-legends-game-info-hub-en/dev...
https://en.wikipedia.org/wiki/List_of_best-selling_mobile_ph...
There's some irony in that the one thing they haven't figured out (the living room) is the one thing their competitors in the space (Sony, Microsoft, Nintendo) _have_ figured out.
1. You buy an event pass
2. The event pass contains a "coin" that can be upgraded, and grants access to a "pick 'em" interface
3. Based on the outcomes of the matches and your picks, the coin is upgraded
4. The upgraded coin allows access to "souvenir packages"
5. The "souvenir packages" and their contents (rare and/or unique weapon skins) can be traded on Steam's marketplace for store credit or currency
NBA play would be very different and very difficult, because there are no defined plays, only possessions. It'd include relative locations on the floor (lane, 2pt area, 3pt area), list of players who touched the ball, and what the outcome was (2pt, 3pt, turnover, out-of-bounds, etc).
The post you replied to included this:
> I read that part of baseball's decline from the premiere American sport was due to its outdated revenue model (strict reliance on ticket sales). The NFL in 80s really embraced TV and reached more fans and here we are. MLB has been recently way ahead of the curve on streaming (MLB.tv, AWS StatCast etc).
I'm _hoping_ (although numbers don't seem to be showing it as a huge success as of yet) is that the Apple-MLS deal works well enough that other leagues are at least open to the idea of a no-blackout, all-inclusive package.