http://managinguxteams.com/2010/03/27/me-make-meet-how-to-ma...
It's written by a former Google manager on how he used his calendar to maintain his sanity and individual output while also dealing with his commitments to others (via meetings).
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http://managinguxteams.com/2010/03/27/me-make-meet-how-to-ma...
It's written by a former Google manager on how he used his calendar to maintain his sanity and individual output while also dealing with his commitments to others (via meetings).
Plus a new feature can get lost or ignored by people already familiar with an existing interface, so it needs it's own little mini walkthrough just so it'll get noticed. Here's an example of Facebook's mini popups focused on a single new feature:
http://cl.ly/image/3a3c1z2f0j21
I've built wizards of various kinds over the years and I call them "training wheels". The trick is to make it so they can start pedaling on their own relatively quickly, rather than using it as a catch-all where you dump every possible use case.
An example of a leading question in this context would be like asking them "do you see the button labeled 'learn more' to your right?", which really doesn't test anything other than the fact that they're literate and their eyes work.
Compare this to asking them "now what do you see on the page and what do you want to do?" Maybe they'll want more information and hit the learn more button, maybe they want info and don't see it, or maybe they want to do something else entirely.
And sure, you can just give the app to the user and see what they do, without writing up goals in advance. That's the unscripted method that Mark Hurst popularized and I linked to. Here's an even longer article by him on the same method:
http://www.goodexperience.com/blog/2004/12/tips-on-moderatin...
But that's not appropriate for every situation. Unscripted stuff is great for getting the lay of the land and uncovering as many problems as you can, or finding out if they'd use your app at all even if you got rid of all the obstacles. Often times you already know about specific usability issues, however, or you want to make sure they cover all the bases in an app with a lot of moving pieces.
If I'm using usertesting.com, then that stuff is all built into the app itself and you can just send the videos around, which'll be annotated with your feedback. Each note is a clickable timestamp that takes you straight to the time slice you want to highlight.
Either way, it's important to not only review the test afterwards but to also pull out clips that you can show the team, because video has such a motivational impact and cuts through debate. It helps if you can take a few minutes in imovie to make a "lowlights reel", where different people all run into the same obstacle.
And if I'm doing the drunken bar testing, I just bring a witness to watch and compare notes with, hopefully also somebody sober :)
My dad's a teacher too and boy does he love to lecture. About anything - digital signal processing, the price of gas, whatever - and that mode of communication is useful in its own context, but not so much when a team of people are trying to get something done together.
If it makes you feel better, I fell for the trap too. I asked Kevin for a demo of the question in action so I could see what it was like to be on the receiving end before I used it on candidates myself. I was the guy he referenced in the blog post that compared poker to backgammon and I was in the middle of explaining how Texas Hold Em taught me essential skills of entrepreneurship when he asked me how many board pieces were in a typical backgammon setup. I lost a good 20-30 seconds there trying to remember, until I laughed out loud and called him out on trying to randomize me :)
And we're sorry about the downtime on the blog! We're trying to fix it as we speak and it kind of caught us off guard, because the blog's handled being on the front page of HN all through the summer without a hiccup.
http://www.iamconcise.com/main/the-reason-for-the-ipad-mini....
Apple has an excellent track record of not leaving price umbrellas under their products (even if it means releasing something super minimal, like a Mac Mini or iPod shuffle) nor do they usually create multiple products at the same price that cannibalize each other.
The second rule isn't as strong because it isn't nearly as big a problem as price umbrellas. They've often said (correctly) that if anyone's going to cannibalize their products it might as well be them, e.g. iPod sales declining because of the iPhone taking off.
My theory on how to maintain work-life balance after YC is that you have to try to create some semblance of it during YC as well, then turn the volume up afterwards. That can also help avoid the post-Demo Day postpartum crash that comes with pulling a 3 month stint of nothing but work.
So for us, that meant taking Saturdays off, like I mentioned in the article. And it's not just about not working, it's about planning out some kind of epic release and fun time, like going to Monterey for a concert or kayaking around the bay. I have to admit that I wasn't as good about that before YC - I would work until some kind of internal safety valve would blow a gasket and I was flirting with the crispy edges of burnout, then I'd crash uselessly until I could be productive again - and now I'm hoping I've learned a life skill that can power steady productivity for much longer than 3 months.
He really does talk like that. Man am I going to miss this guy.
That's a heartbreakingly true line about the mentality. My Turkish parents were raised to believe that "making it" meant having careers in much more established and traditionally respected industries, even though both of my grandfathers were small business owners in Turkey and there's a rich bazaar-based ecosytem and entrepreneurial heritage.
Design can be even more critical than that and more valuable than feature parity. Facebook had way less features than Myspace - you could do all kinds of stuff on Myspace like listen to music, customize your page, have photo slideshows - but Facebook's design was a welcome relief from the haphazard Geocities-like mess that Myspace devolved into.
And similarly, Facebook's current crowded interface leaves room open for even better designed networks like Path, Instagram, etc.
It's ok though and stuff like that's rare. Overall I feel a growing responsibility to represent design founders and it's what most accurately represents my role anyway. CDO is more fad-proof and less limiting than other titles like Chief UX Officer (too much focus on function, plus UX is industry jargon) or Chief Creative Officer (too much focus on visuals and marketing, plus it makes you sound like a Don Draper wannabe).
No, Danielle's just having fun writing on Svbtle and treating it as her own fun shiny toy for the day. The scary thing is that this how she blows off steam, you should see her when she really gets going.
Thanks for keeping today interesting, Danielle :)
I bet you would've burnt out if you hadn't and Torbit wouldn't have happened, even if you had the idea or bandwidth for it. I've flirted with the crispy edge of burnout a bunch of times since moving to SF. You haven't really been working hard unless you've at least once seriously considered chucking it all to become a forest ranger, surf instructor or dog walker.
http://managinguxteams.com/2010/03/27/me-make-meet-how-to-ma...
Tldr - use your calendar to carve out concrete "me time" to reflect, cave time at the beginning of the day to make stuff when your energy is highest, and set aside meetings and office hours for the end of the day.
I get annoyed by stuff that doesn't have context, like those Spotify alerts in Facebook that just lists the track, as opposed to something like "our whole team is jamming to the Budos Band while we jam out the next release".
I can see a v2 of this page reversing that and being almost all about the bookmarklet, with little or no mention of the form-based link shortener.