700 karma · joined November 11, 2014
This is from the extended version. Feels really strangely relevant these days...
I chalk up the physical robots to a bit of a PR stunt. Cool little robots is quite a bit more endearing than arrows on a computer screen. But that said, implementing such a system in physical robots could also be a kind of sanity check to ensure you aren't cheating the simulation by some kind of fault in your simulation. It's quite easy to share information between agents that you don't want being shared without realizing it. Something as simple as being a little careless with global variables could spoil the whole thing.
I wouldn't get so worked up about it.
You are misquoting the paper here
Quoting the abstract:
>Assuming that a superintelligence will contain a program that includes all the programs that can be executed by a universal Turing machine on input potentially as complex as the state of the world...
Note the difference between "programs" and "Turing Machines".
Yet the homepage has Google analytics and Squarespace cross site trackers. Not a great first impression.
Or you could just say, "blast it with electromagnetic waves".
Simply saying this doesn't make it true. This is not true and that Wikipedia article is outdated.
In line with the provisions of Senate Report 116-233, accompanying the IAA for FY 2021, the UAPTF’s long-term goal is to widen the scope of its work to include additional UAP events documented by a broader swath of USG personnel and technical systems in its analysis. As the dataset increases, the UAPTF’s ability to employ data analytics to detect trends will also improve. The initial focus will be to employ artificial intelligence/machine learning algorithms to cluster and recognize similarities and patterns in features of the data points.
Maybe leaning into the aliens angle a little bit is just a way to get funding for this type of thing. "AI surveillance grid" is probably a bit of a hard sell to congress without the added threat implications. That said, if it really is aliens, you'd probably want this same kind of technology all the same, so it doesn't strictly rule anything out. Overall I have to say I'm undecided for the moment, but it certainly is interesting.If I'm going to speculate though, I think the most likely scenario is there is some really advanced capabilities in the US arsenal, and this is a pre-emptive measure to anticipate adversaries playing catch up. If you have craft that can do what is being asserted, or even just a healthy fraction of those capabilities, it really becomes an information and surveillance game.
The distinction in my mind, was that the meta-knowledge here is not about the game of chess, but about the opponent. In the case of the puzzle this is meta-knowledge that the puzzle designer gave you a hint. In the case of Nakamura's game, his meta-knowledge is information about his opponent (the chess engine) and the heuristics it uses.
Chess engines only see the board state (at least to my knowledge), while humans have some kind of information about their opponent, or the history that lead to that board state. Humans have extra information, and sometimes that information is exploitable.
Pro FPS players consistently choose monitors with the highest refresh rates available.
This informal experiment is quite convincing
Does High FPS make you a better gamer?: https://www.youtube.com/watch?v=OX31kZbAXsA
A 60hz refresh rate corresponds to 16.67 milliseconds frame time, and a 240hz rate corresponds to 4.2 milliseconds.
The issue here is not reaction time, but "feel". Even a moderately skilled player can test this for themselves by switching between refresh rates. Specifically the "feel" is the relationship between moving the mouse and the shift of perspective on the screen. Low refresh rates cause players to over correct their aim as the gaps between frames are larger, and the motion on the screen is less smooth.