The dead internet is alive and well.
662 karma · joined July 7, 2025
The dead internet is alive and well.
Iran has sophisticated influence operations and will likely flood social media with disinformation designed to deepen political divisions and erode trust in institutions.
This advice serves even if you don’t believe the above. Be deeply skeptical of all viral content in the coming days and weeks, especially anything designed to change your opinions, or provoke outrage/fear. Verify before sharing. Expect deepfakes. Stick to primary sources when possible.
That’s when the future really starts hitting you.
Then test Omarchy.
Shane's mental models books are packed with a lot of random/disparate domains/insights -- He's a good aggregator there.
Thinking in Systems by Meadows.
Really, once you go down the rabbit hole, you find new threads to pull. That's kind of the fun of it
Will always be grateful to Shane for that!
Have you heard of our lord and savior, Linux?
It's a foundational principle of copyright law, codified in 17 U.S.C. § 102(b): "In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery"
Now, we can quibble over what qualifies there, but the dichotomy itself is pretty clear.
This goes back to Baker v. Selden (1879) and remains bedrock copyright doctrine.
The Tetris case is overstated. Tetris v. Xio did not establish that The Tetris Company "owns the idea of falling-tetromino puzzle video games." The court explicitly applied the idea-expression dichotomy and found Xio copied specific expressive choices (exact dimensions, specific visual style, particular piece colors). Many Tetris-like games exist legally, and it is the specific expressive elements that were considered in the Xio case.
K.C. Munchkin is old and criticized. That 1982 ruling predates major developments like Computer Associates v. Altai, which established more rigorous methods for filtering out unprotectable elements. The Munchkin decision continues to be debated.
"Substantial similarity" analysis itself incorporates idea-expression filtering. Courts use tests specifically designed to separate protectable expression from unprotectable ideas, especially when considering the four factors of fair use (when applied as a defense.)
Copyright was predicated on the notion that ideas and styles can not be protected, but that explicit expressive works can. For example, a recipe can't be protected, but the story you wrap around it that tells how your grandma used to make it would be.
LLMs are particularly challenging to wrangle with because they perform language alchemy. They can (and do) re-express the core ideas, styles, themes, etc. without violating copyright.
People deem this 'theft' and 'stealing' because they are trying to reconcile the myth of intellectual property with reality, and are also simultaneously sensing the economic ladder being pulled up by elites who are watching and gaming the geopolitical world disorder.
There will be a new system of value capture that content creators need to position for, which is to be seen as a more valuable source of high quality materials than an LLM, serving a specific market, and effectively acquiring attention to owned properties and products.
It will not be pay-per-crawl. Or pay-per-use. It will be an attention game, just like everything in the modern economy.
Attention is the only way you can monetize information.
The unspoken part -- This holds true so long as revenue is at least equal to costs, and speaks nothing about whether user trust and user experience is optimized over profit.
It will not halt progress, and will do harm in the process. /shrug
I find Omarchy to simply "make sense" out of the box for me. And, I've never used a tiling WM before it (and feel crazy for not having done so)
The easiest will be giving notice that you’re using n8n in the name of the project, and their lawyers will say that this poses great confusion and false affiliation and besmirches their good name etc. etc.
Not sure it’ll happen, but best be prepared and put some headers in that you’re not affiliated, are a community extension, etc
Thanks for sharing your experience!
AGPL and GPL are, on the other hand, as you describe.
If you’re able to self host and run the tool for any use, it’s effectively a free, extensible, modifiable software solution.
Copyleft licenses are as restrictive as the license DHH put out with Fizzy. I’m an Apache 2.0 or MIT licensing OSS advocate myself, but it’s difficult to argue that it’s worse or equal to a fully closed SaaS solution.
It’s not even remotely close to one of these bullshit “ee” OSS licenses
Once Z-image base comes out and some real tuning can be done, I think it has a chance of replacing it for the function SDXL has
The majority of people using AI believe that production itself is art. They produce slop because they have no craft, no taste, and no innate talent.
Artists recognize that art requires the development of craft and taste - and there are many that see AI as a tool that can be used in that process.
I'll do you one better - I'll cite someone who has changed their mind.
https://deadline.com/2025/04/james-cameron-use-ai-cut-cost-f...
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Your framing of AI presumes that my proposal is prompt in >> art out. False frame.
You also state "near universal" disdain of AI from people with "actual" talent. A bold claim to make with little data, and at least for me, clear examples of being false.
I know award-winning directors, iconic creatives, and career/professional artists who are all excited by the technology, exploring ways to use it, and learning how to composite it into their work.
Perhaps you would propose that they have no talent and are not "true" artists! This is why I ask for the definition of art. It's not a "poor refuge" for an honest discussion, it's something that is the fundamental term upon which your argument is hinged. You can't gatekeep "art" without defining what the gate is.
The OP talks about Suno Studio - A DAW experience with recording, editing, generative tools, and generative restyling. This is, objectively, a different level of tool than a "prompt to music" generation experience.
Something that is composited through multiple decisions made by a human, toward some end that only they see, through an iterative process...
Well, I'd say that's where the artistry is.