199 karma · joined May 14, 2012
adventurist.me
It does mean that any endeavor that doesn't produce quickly would be a bad candidate for a solo project.
This implies that more expressive languages(more expressions per line) are less prone to errors.
You conclusion would be correct if he had stated that error per expression was constant between languages.
I think we can draw a lot of parallels between helicopter flights to offshore platforms and a shuttle into space.
> This story appears in my collection Overclocked: Stories of the Future Present, 2007
craphound.com has been Cory's website for as long as I can remember.
These two scenarios do a lot more damage to the public reputation of the companies. I don't think they can respond in anyway without taking more flak.
This sort of commentary seems to belong in private places to me, what a strange world.
It is still a bit of a shame that those brought in to ADN via YC will be more of the same. I would love to be able to move some of the awesome people in the game dev community over to ADN.
Though to refer to your original comment I don't think you are too concerned either way.
The similarities between this ongoing xkcd and _why's most recent publican are really interesting. Thematically I find the stories very similar, they feel as though they come from the same author to me (I know Randall is not _why). Their choice of delivery also come to mind.
I am very happy there are more dedicated people than myself in the world, otherwise I would miss out on these stories unfolding.
It occurs to me, that if all the parts in a conversation understand the correct meaning pedant-ism can be left aside.
The trend seems to be towards difficult 3D controls, but you cannot write off the entirety of 3D games because you haven't seen good samples.
Probably in the process of researching any of these topics a potential intern would gain a good understanding of the upcoming internship.
Sometimes I wish job interviews were laid out like this.
I am constantly embarrassed by my level of mathematics, I like to play with 3D graphics on the weekend.
Wolfire have written a very good blog post about the issues with text rendering and OpenGL. http://blog.wolfire.com/2013/03/High-quality-text-rendering
Source: 84 Play Podcast interview with Gregg Tavares (I think, I cant relisten to the podcast now). Linked if interested http://8-4.jp/blog/?p=1423&lang=en