Voters who want someone in office who is not an expert at governing vote for someone who doesn't claim to be an expert.
844 karma · joined April 2, 2015
Voters who want someone in office who is not an expert at governing vote for someone who doesn't claim to be an expert.
This heavily implies Klein is involved with astronomy, which he is not.
https://publicdomainreview.org/essay/illustrations-of-madnes...
The article is about paranoia and irrationality. It would throw off the pacing and be condescending to the reader if they were constantly stomping the brake to explicitly refute each one of the steady stream of plainly outlandish claims.
It also detracted from his credibility when he makes a prelude to the transcript saying "Where we edited something for fluidity and readability that is indicated in brackets as [edited]," that seemed disingenuous from the start. They did so with at least 18 of the prompting questions, including 3 of the first 4.
It seems pretty clear that he set out to validate his favored hypothesis from the start rather than attempt to falsify it.
Particularly telling was his tweet: "Interestingly enough we also ran the experiment of asking it to explain why it's NOT sentient. It's a people pleaser so it gave an equally eloquent argument in the opposite direction. Google executives took that as evidence AGAINST its sentience somehow."
> The prototype of our character is the cyborg dolphin Jones from the story "Johnny Mnemonic" by William Gibson.
There is a "Controversies" section of their Wikipedia article with 8 distinct sub-headings, and the section is prefixed with "For a more comprehensive list, see List of controversies involving GoDaddy" linking to another dedicated 15-section article.
https://en.wikipedia.org/wiki/GoDaddy#Controversies
https://en.wikipedia.org/wiki/List_of_controversies_involvin...
One of my favorite online communities back in its heyday was somethingawful. You had to make a one-time token payment of a few bucks to be able to post, and they'd triumphantly ban you at the first or (usually) second hint of obnoxiousness.
> shutup.css is a CSS stylesheet that can be applied to your web browser to hide comment sections on many popular websites.
The challenge is getting your friends and family to change the default prefer-transcoding behavior every time they fire up a new client.
I know you can use tricks like tautulli events to terminate transcode streams but they're difficult to deploy and a bad UX for the users even at their best. Better to have Plex tell users something like "This content can't be played at your preferred bitrate X, would you like to use more data to play at full bitrate Y? Yes/No/Always"
> Primarily, we will be concentrating on automation improvements ... and provide an automated “commit-confirm” rollback.
Isn't there a third option, fully anonymous disclosure by a grey hat?
Seems like the best outcome would be from showing it to a scrupulous journalist who protects sources, and it looks like you're discounting that.
In the years before Steam got in on early access, I bought a few early access games, and the attitude was "Keep at it! Hopefully this will pan out," not "Now you owe me a finished game."
For example, I blew $50 on a starter ship in Star Citizen in 2015, when I already felt it was extremely likely Roberts would burn out before his vision could be realized. I saw the purchase as a charitable contribution toward people putting effort toward a niche I wanted to support.
If the project collapsed, there were dozens or hundreds of developers who had spent years honing their skill at crafting a MMO space sim. If they have to move on to the next thing, certainly many of them are going to take on similar projects with a narrower, more deliverable scope.
Also I felt it was useful to signal to the industry that there was unmet demand for this sort of intricate space simulation.
When Steam got into EA, expectations shifted from charitable encouragement to placing a pre-order and getting a partially playable demo to tide you over.
It went on like that for ten months, then with very little fanfare they opened it to everyone. I didn't find out they finally made it generally available until three months later when they said they were shutting it down due to lack of interest.
I'd say there wasn't a lack of interest, there was a bumbling misalignment of its hype cycle and its availability.
This guy is going a little hard on the automation at the end there, what's the point of automating a one-in-a-lifetime task?
Just buy the one number you want instead of the dummy number and you're done.
The idea is to some day make a per-gadget catalog of all the hostnames and addresses these things want to reach, but hopefully someone beat me to it already and you folks can let me know where to find it.
It's the ultimate DRM for games, you can't crack a game's copy protection if you can't see it's binaries. You can't data-mine the locations of valuables if you don't have the map data. You can't leak unreleased assets ahead of their marketing debut if you don't have a copy of the assets. You can't expose all the Easter eggs by decompiling if you don't have the code. With subscription and premium currency models those abilities can all be interpreted as lost revenue.
The markets for people buying $400 consoles vs buying a $20 HDMI stick and a $15/mo subscription are very different. After the colossal (and to me, surprising) rise of mobile gaming I think the latter might be where the real money will be 10 years from now.
They'll address the bottlenecks on the data center end. I'm pretty sure you can list a dozen problems that make it prohibitively expensive right now and for every one of them some Microsoft or NVIDIA engineer can tell you how they are working on engineering away that problem in a couple years.