There are entire classes (even genres) of video games that don't require substantial third-party library support, and it's frustrating to see that this seems to be more and more of a minority view as time goes on.
2,835 karma · joined June 7, 2015
There are entire classes (even genres) of video games that don't require substantial third-party library support, and it's frustrating to see that this seems to be more and more of a minority view as time goes on.
Perhaps if you're completely devoid of imagination.
It is in fact possible to make video games without deferring to open-source libraries for every single aspect of it.
This is apparently in reference to this NYAG press release: https://ag.ny.gov/press-release/2026/attorney-general-james-...
> In addition, although this case is about illegal gambling, it is important to note that Valve’s promotion of games that glorify violence and guns helps fuel the dangerous epidemic of gun violence, particularly among young gamers who can become numbed to grave violence before their brains are fully developed.
Shameful!
What's interesting though is, at least in my experience, LLMs are terrible at generating Inform 7 code specifically because it's so uncanny-valley-similar to English.
Is it the context menu key? Or did they do another Ctrl+Alt+Shift+Win+L thing?
Think of how dramatically this hypothetical alternate reality differs from the one we live in, and then consider just how galling it is that these people have the nerve to piss on our leg and then tell us it's raining. Things are not getting better. This supposedly-magical new technology isn't observably improving things where it matters most—rather, it's demonstrably hastening the decline of the baseline day-to-day software that we depend upon.
The design work was complete long before anyone working on this project was hired by Ubisoft, and proven in the form of a game that shipped several console generations ago. Ubisoft presumably still has all of the original art assets for reference.
All that had to be done was to study the original game code, port it for modern systems, and then polish up the visuals some. Not a trivial amount of work by any means, but much, much easier than starting from scratch and making a game from nothing.
This should've been a layup for any competent studio given SEVEN YEARS(!!!) to work on the project.
That it wasn't, is undeniable evidence of a AAA game development competency crisis.
https://www.mobygames.com/game/30917/phase/credits/ipod-clas...
Instead, someone somewhere made the call that giving up the universality of cartoon yellow emoji was worth “making some people ‘feel more represented’”, even despite the numerous other tradeoffs and nth-order effects (no reddish Native American tone, added social complexity for biracial users (“am I ‘black enough’ to use the darkest one, in a given arbitrary social context?”), and so on), which people conveniently ignore.
A citation is needed for this extraordinary claim.
When Wal-Mart used it as their logo, was that an attempt to market toward white people specifically?
When a Japanese guy drew the first widely-used set of emoji, do you think he was doing so under the auspices of white supremacy (so strongly that he didn't even notice the “yellow = Asian” racist stereotype he was obviously participating in)?
Yellow minifigs aren't “white”—they're “LEGO people”.
Any other interpretation is post-hoc historical revisionism imagining past racial bias in domains where it was never present.
Yellow LEGO minifigs (1978) predate The Simpsons (1987). There is no evidence to my knowledge that the latter was directly influenced by the former, such that the “yellow minifigs = white” line of reasoning makes any sense at all.
It was always obvious that in a globally-connected Internet age, having universal, skintoneless glyphs that can be used to represent emotion and other shorthand (e.g. thumbs-up) was a decent idea, and that adding skin-tone modifiers was a bad idea:
- Five skin tones is insufficient to cover all possible present-day human use-cases
- Forcing users to make the decision between e.g. [thumbs up] and [thumbs up and also btw I'm white] is stupid (and possibly needlessly divisive)
- Skin-tone modifiers opened the door to all other sorts of modifiers
Now we're stuck with supporting all of this wholly unnecessary combinatorial complexity forever—awesome. What did we gain from this?
Doubly so when said company's product is a website rather than an app such that users must redownload said typeface every time they clear their cache.
Quadruply so when said typeface is self-admittedly practically indistinguishable from Arial.