927 karma · joined May 23, 2010
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I’ve been enjoying the Dr Wolf app, which mixes lessons, actual play against a very forgiving CPU opponent, and spaced repetition of mistakes.
I tried Chessable but the UI was awful and beginner/learning content was poor.
Child of a sibling comment has more details: https://news.ycombinator.com/item?id=37408918
I have many many opinions and very few of them would benefit from my strongest advocacy.
Mechanizing that process so that it can be wielded at scale and automated is a pretty significant "change to the contract", and worth exploring what compensation is fair under these new circumstances.
This is more true for larger flags that substantially change the experience and may not implement niche or edge-case functionality. Obviously you want to avoid these kinds of tests if possible but it’s not always possible.
That aside, it struck me this morning that this is the native Mac OS desktop gmail client I have wanted since at least 2008, when I first got a job at a gmail shop (my own email is non-Gmail). In that time, I've tried literally every non-browser client I could get my hands on and none are good. Most are electron-style wrappers or feel decidedly un-Mac-like.
And now, 15 years later, there's an extremely high-quality "Mac-assed" [1] Mac OS client that is everything I've ever wanted. I have to look at my work email multiple times a day, every day of my working life. $50/year to make that a pleasant, productive experience is well worth it in my mind.
[1] https://daringfireball.net/linked/2020/03/20/mac-assed-mac-a...
A few off the top of my head. Many e2e testing tools can capture and compare screenshots but I think to be maximally effective (and minimally frustrating) you want a tool to manage approving, reviewing, etc.
I also just finished my round of Paxlovid, which feels like it may have reduced my recovery time slightly, at the cost of an _awful_ constant metallic taste in my mouth and mild but increasing gastrointestinal upset.
The point of these questions should be to encourage really creative thinking to break out of "normal" operating modes (take on tech debt, etc) and if that's not well understood, or perceived to be an instruction to crunch, then you haven't set the context appropriately and will burn people out.
Work planning should be a team effort.
The stated goal of the game (aka reaching the ending) may or may not be along this path.
I dunno, a little sympathy goes a long way.
https://pitchfork.com/features/article/9745-the-sad-and-beau...
> As the writing of LotR progressed the nature of the Ring changed. No longer a "convenient magical device", it had become an irresistable power object, and Gollum's behavior now seemed inexplicable, indeed, impossible. In the rough drafts of the "Shadow of the Past" chapter Gandalf was made to perform much squirming in an attempt to make it appear credible, not wholly successfully.
> Tolkien resolved the difficulty by re-writing the chapter into its present form, in which Gollum had no intention whatsoever of giving up the Ring but rather would show Bilbo the way out if he lost. Also, Gollum was made far more wretched, as befitted one enslaved and tormented by the Ruling Ring. At the same time, however, Bilbo's claim to the Ring was seriously undercut.
It's like a world where everyone uses a particular kind of tool that works well and is expensive, but also… the standard. Everyone expects you to know how to use this tool to do a particular kind of common work.
And then you come along and say, no, we should teach people how to use a _different_, cheaper tool! It doesn't work nearly as well, and isn't what people in the "real world" use, but if you spend years familiarizing yourself with a completely different field, you can service and maintain it yourself!
You might not get many takers.
That’s when I checked the chords more closely and realized there was a key change at the bridge that felt so natural I missed it completely. Without that piece there’s no way to connect the two sections. “Musical sudoku” is right on.