153 karma · joined April 22, 2021
First step would be to widen your "funnel" of new people in your life before then filtering them down. Simply need to go to social events, meetups, etc.
Whenever I realize that I was lost a moment, I get anxious about what I should be doing with my time instead.
I'm curious about anyone's experiences who has joined random teams in game jams and how it turned out.
Seeing people's updates on a wall isn't truly keeping up with friends. Keeping up and staying in touch requires consistent deliberate effort from both parties, via phone calls, messaging, and seeing each other in person. If you're not doing that with someone, then yeah, learning about life updates when you actually chat and catch up just makes sense to me.
I think Valve's flat structure strategy has mildly failed and they should try something else. Unless they still desire to all-in on the strategy of creating products and hoping to land a another billion dollar baby, then sure, this strategy is good for that. However Valve kind of advertises itself as a video game company, and if someone is interested in making video games I feel like they'd actually be a bit disappointed after a while of working at Valve, simply because it seems so unlikely for them to actually ever release a video game.
And the bonus structure that I recall also seems dated. iirc it was setup in a way such that delivering new projects would land you a bonus. But this incentivizes creating things, but there is no incentive to continue supporting or updating or iterating on it. In my opinion the bonus structure should be done in such a way so that if you deliver something new, you would land a bonus, and then you'd get larger bonuses at the 1 year mark, 2 year mark, etc, if that thing has been updated and improved.
Many things these days are not just a single product that you release and that's that. They continually live on, they're a service, they're interacted with for years. Valve has fallen behind in this regard. Even smaller things like mini-features in Dota 2 for example would be released, which likely earned someone a small bonus, then left by the wayside to fall apart.
I love Valve conceptually but I really wish they'd iterate on their company design instead of thinking they've "solved it" I guess. I wish they were more video game focused. Obviously I don't know how it actually is in there these days, but things like this manual and other hearsay / rumors are the best I have to go off of.
If so, doesn't that cause the issue where your points are all scattered across various different credit companies?
Honestly I like everything about obsidian except the markdown, but I know for many people that is it's big selling point.
I can use my imagination to come up with some potential examples, but I'm curious these conclusions actually often occur or if people are just chasing some idea, when in reality they just get enjoyment from the organization process.
Either way, I use Obsidian lightly and am trying to refine how I use it, but I'm definitely not "there" yet. I mostly enjoy having a personal wiki basically of any information that I've researched or need to keep on hand somewhere. Main downside I've run into is that I'm not a huge fan of the layout / UI (maybe there's plugins for that) and tables are horrendous in it (I know they just added an update for them recently but I've already offloaded my table-style data elsewhere and I don't plan on bringing it back).