351 karma · joined July 2, 2019
Tugged away at the end is defining custom cameras through OSL, which is a very very interesting feature, because it allows more physically accurate lens emulation, with dramatically more interesting bokeh than the standard perspective camera model: https://www.reddit.com/r/blender/comments/1kehtse/new_camera...
I found the parts about patching and frames with different blend modes very fascinating. I wonder if it would be possible to build a GUI DCC app that uses JpegXL as its project format. It seems that it could support layers, splines, symbols (transformed instances of layers), blend modes and animations without "baking" any of it to pixels
There have been problems, be that grooming, Facebook parties and maybe addiction to TikTok.
But being able to access adult content be that sexual or violent in nature doesn't really seem to have had much negative consequences.
Sure I wouldn't want my 10 year old to see 2 girls 1 cup - but I reckon it wouldn't be the end of the world if he did.
It's good that we have content recommendations. But we shouldn't try to actually enforce them.
Again: with all the options kids have had for accessing porn online in the last couple of decades, if it was actually THAT bad, we'd be having an epidemic. Yet we don't. The kids are alright
What the author encourages is that the designers work more free-flowing with sketches and wireframes and that the developers take over earlier to bring that into a workable structure. And that the collaboration between designer and developer doesn't stop at an async hand-off, but that they finalize the design together -- in code.
Some of the commenters here seem to be annoyed at designers that make "hard to implement designs" and therefore think they want designers to constrain everything with auto layout. But this doesn't address the cause of the issue, which is designs being made by designers in isolation, which are then being treated as gospel for developers to 100% match. This is the real problem.
In my opinion the gravest issue with Figma encouraging this workflow is actually the feature gap. Figmas feature set is extremely underpowered in comparison to CSS. Figma doesn't even have grids. If designers are now building stuff only with the tools that Figma allows, all the cool and creative ideas that developers could bring in, because they are actually pretty easy to implement on their platform (the designer just doesn't know about it) will go away.
I can only recommend you this talk by Matthias Ott: https://www.youtube.com/watch?v=1Pq7VqNrtk4
The result is somewhere between dadaism and a biting satire of the current media landscape and ai hype vapor like notebookllm
see https://www.boringcactus.com/2025/04/13/2025-survey-of-rust-...
The cognitive dissonance for how one can believe that Rust preventing you from derefercing freed memory at compile time is overzealous nannying by the language authors -- while at the same time deliberately making code reuse harder for users because they could make engineering decisions he doesn't like is staggering.
Plus Igalia, MS, Mozilla, Brave, Arc, Vivaldi etc could maintain a shared fork that kept stuff like Manifestv2 if they wanted.