1,425 karma · joined December 23, 2021
That is a meaningful measure of intelligence that every LLM completely fails at.
This case is different, as the LLM output isn’t measurably better than the human output (unless you have a particular love of bland corpo-speak).
And if anything, Japanese isn’t even worse for this. Natural Japanese is a highly contextual language, and so I would expect card rules text to stray even further from natural language due to requirements for total unambiguity.
On this planet, we’ve found that basically anything can be used to perform computation, electronics (semiconductors, vacuum tubes), mechanics (linkages, gears, cams, steel balls) , pneumatics, photonics, electromechanics, electrochemistry, optoelectronics, chemistry, phonons, hydraulics, even collectible card games. Donald Trump has said many dumb things, but he was right when he said “everything is computer”.
And almost anything has been used to transfer information. Light (fire, smoke, electricity, heated wires, coloured flags, mirrors, lasers, bioluminescence, LEDs, discharge tubes, electric arcs), sound (vibrating strings, membranes, tubes of air in hundreds of configurations, explosives, blunt objects), chemistry, electricity, electromagnetic radiation, waving body parts around, burning pieces of dead tree to make coloured marks on squished pieces of dead tree, magnetism, scratching into rocks, circles of aluminium with tiny holes in them embedded in plastic, transistors, circles of vinyl with wavy grooves cut in them, pieces of paper with tiny holes punched in them, rockets, flares.
So the notion that any advanced spacefaring civilisation would be astonished by any form of creature or communication method given how much variety there is on this one planet is hard to entertain, even as satire.
And your examples only show that where there’s no safeguards, governments don’t need to be subtle, but in semi-functional democracies, they still need to at least pretend to be electable.
The fact that you think arcade games have “no interesting progression” shows just how toxic the roguelike design pattern is. The progression in arcade games is you getting better at the game. If a game needs a “progress system” to communicate a sense of accomplishment to the player, that’s because the gameplay is shallow.