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Wolfr_

450 karma · joined April 13, 2013

User interface designer/developer
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Wolfr_··on How I made a website with Svelte
I promised myself to stop working on the project, but the games are:

* Assetto Corsa Competizione * Dirt Rally 2 * Gran Turismo: Sport

I should have added titles to them!

Wolfr_··on How I made a website with Svelte
I did that the years before: using a static site generator. The goal is to explore new technologies so I can decide what to use at work. I spent quite some time on the router aspect here, which I know now more of, that I can use during the work year (where I won't have time to explore this.)
Wolfr_··on How I made a website with Svelte
The difference is that Svelte is pre-compiled while Angular will put templates through the renderer while building up the page.
Wolfr_··on How I made a website with Svelte
For me it's about testing new technology, and I consider Figma's autolayout new technology. I think by doing things in a design app you experiment with other things you wouldn't necessarily do in the browser. For example colors, fonts... compared to the '18 and '17 version I believe this one looks better.

I do have to say I am quite fast with Figma as my day to day work is being a UI designer.

Wolfr_··on How I made a website with Svelte
Not intentional!
Wolfr_··on How I made a website with Svelte
Every year I make an end of year project where I try some new technology. This year I made my project with Svelte. It's a list of the best albums, films, series etc. according to me.
Wolfr_··on Sandboxed Mac apps can record screen any time without you knowing
Don't know where this is coming from because in my experience developing for the web is much easier. There is tons of up to date documentation out there.

Whereas developing Mac apps seems to rely on a set of arcane knowledge and having been in the scene for years. The documentation for AppKit is vastly outdated and there is almost no blogging/tutorials scene so as a newbie you are basically going to be going through a lot of trial and error.

And then most of the documentation you will find is in ObjC while everyone around you is telling you to develop in Swift, but then Swift changes every few months. You open up a project from a few months ago, it doesn't compile anymore, and you basically have to work at Apple or be a dev god to fix it.

So.... native is easier to develop for? No way.

Wolfr_··on An open source HTML/CSS framework for prototyping native touch applications
That would be awesome!
Wolfr_··on An open source HTML/CSS framework for prototyping native touch applications
I hope to see the day that given the right development attention one can make a web app that feels fast like a native app. It might already be possible for some kinds of apps.

There are apps popping up that are really an ember or angular one pager wrapped in a native shell.

HTML/CSS on Webkit gives you an amazing layout engine for free. Building UI for native apps feels like "web coding like it's 1999" with a lot of absolute positioning and use of sprited images. I wonder if things improved in iOS7.

Wolfr_··on An open source HTML/CSS framework for prototyping native touch applications
That's great news! Ratchet is truly an example.
Wolfr_··on An open source HTML/CSS framework for prototyping native touch applications
User interest is enough but contributors would be better to raise the bar.

I am specifically looking for someone with JS skills to handle building animation in between screens (similar to push.js in Ratchet http://maker.github.io/ratchet/#push ). This in turn is inspired by jquery-pjax ( https://github.com/defunkt/jquery-pjax )

Explained in short - there should be some way to fetch the HTML for a "new page" replacing the older page without a page refresh. This way we can have nice CSS transitions between the pages. If we can plug the effects from something like Effeckt (http://h5bp.github.io/Effeckt.css/dist/) in there this could lead to nice demo/prototype material and will also give the native coders a good idea about the animation.

My speciality is UI design and CSS. My JS is not solid enough for framework quality javascript.

The demo UI works with Angular.js.

Wolfr_··on An open source HTML/CSS framework for prototyping native touch applications
It's meant to be an evolution of Ratchet - Ratchet is great but it's a bit silent on Github. Seemingly the creators have moved on. It's all MIT licensed so the goodness can be continued.
Wolfr_··on An open source HTML/CSS framework for prototyping native touch applications
When I design native apps it makes sense to prototype them in a medium where it's still cheap to make a design change. This is a framework I have for doing just that.
Wolfr_··on Poll: Full-time software engineers in London, what's your annual salary?
Made a real chart.

http://cl.ly/image/0S0e0t1G0U2Z

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