3,895 karma · joined December 10, 2014
This comparison is very unfair. Nine years ago the big rocket was a dream, not even Starship at the time.
> During his presentation, Musk joked that his strategy for raising money might be to “steal underpants,” do a Kickstarter campaign … and profit.
Contra Saturn V, which had strong funding out the gate.
I can see room for skepticism on their rapid reuse plans, but skepticism on practicable reuse alone just seems discordant with the demonstrated success.
They're clearly almost ready to scale this thing, if the next block version doesn't add a ton of problems back on. I'm not sure they're quite at the point of rapid reuse looking feasible, since tiles did come loose near the end of flight; not a problem for stage return, but definitely bad enough to warrant a meaningful correction before a (counterfactual) reflight.
Overall they've clearly proven the recipe works.
The oldest video on their YouTube channel is 16 years old, and is of a quadrupedal robot not falling over while inching along tricky surfaces.
The first is that IIUC, CFCs release chlorine atoms which catalyze ozone, whereas aluminium oxide catalyzes the creation of chlorine atoms from chlorine reservoirs, which then go on to catalyze ozone. I loosely believe at this point after some sketchy research and maths that this makes it around two orders of magnitude more potent.
The second is that these particles are produced directly in the upper atmosphere. I couldn't give you a number for how much that changes things, but I assume it's nontrivial.
The final point I've noticed is that mass to orbit has been increasing at a rapid exponential rate recently, and it would not surprise me at all to soon see an extra order of magnitude on it.
Worst-case, that could change your 5,000 year figure to just a couple. I don't think it's that bad, I'm not overly concerned about this issue, but given ozone depletion is a legitimate existential threat and the numbers don't immediately make it seem impossible, I think it's worth paying attention to.
The article acknowledges that AI progress to date has worked. It snidely disagrees without argument that AI the field could work from here on out.
I just had the numbers run to check this. About 650,000 fewer people would have died over my short life so far, if the US had the vehicle fatality rate of my home country.
This prediction is insane. Pong was invented 53 years ago. The Apple II isn't even 50 years old. Nor is Space Invaders.
I'm perennially reminded of the Slate Star Codex quote,
> Madden was an Anglican clergyman in 18th-century Ireland, and maybe the first futurist. In 1733, he published Memoirs of the Twentieth Century, a novel about people in 1999 sending letters back through time to tell their 18th-century predecessors what the future would hold.
> How did the prognosticators of 1733 imagine the future? Was it utopian? Decadent? Miserable? Beautiful? Incomprehensible?
> Actually, it was none of those things. It was exactly like 1733 in every way, and the future people were just writing back to remind everyone how much Catholics sucked.
https://slatestarcodex.com/2017/10/09/in-favor-of-futurism-b...
Whatever your prediction of the future, let it be less bad than that.
Flight 11 is the last of the 'Block 2' Starships, so not 11, but potentially Flight 12 could be a successful derisking mission of Block 3, and then Flight 13 would be first full operational mission. Actual full reuse could follow soon after that.
The optimistic case is that they've demonstrated everything they need to except for having a fully reliable heat shield, but they also seem to have a workable plan for the heat shield for literally the first time in the program's history.
The pessimistic case is that Block 2 was rough, and making mistakes doesn't prevent an organization from making more mistakes. If things continue to go wrong, it could be arbitrarily far out.
Wikipedia has a compilation of what's on the agenda:
https://en.wikipedia.org/wiki/List_of_Starship_launches#Futu...
It's pretty obvious that the programme has had issues that I don't think SpaceX were prepared for, in the parts that aren't the a priori obvious hard problems. In that sense, it just hasn't been as well executed as they'd like. Especially their difficulties with weight and payload that are probably why they frontloaded so many design changes before letting it settle.
Then there's some significant fraction where SpaceX really has intentionally done the 'rapid iteration' thing, and keeps flying unfinalized designs in boundary-testing ways on an in-progress factory system. For all Starship has flown badly, it's not like even the easier competition is flying much well in the meantime. Starship flies absurdly frequently.
And this is in part that SpaceX aren't just building a rocket with 2-3x the liftoff thrust of a Saturn V, aren't just building a rocket with first stage reuse, aren't just building a rocket with unprecedented complete second stage reuse, they're also building it to be cheap and mass produced in a factory. Big is hard. Reuse is hard. Cheap is hard. Factories are hard. Makes sense the rocket is hard!
Then there's also the point that while Starship has been a mixed bag, it has also achieved a lot. Its last flight was extremely solid, and really did show the whole mission profile down to soft and positionally-accurate drill landings of both stages. Nobody else has done what Starship has done.
I will also repeat that I'm well aware that the best stuff is definitely all human. It's not my genre either, but traditional composers like Bach certainly made extremely interesting, clever, even deeply-studiable pieces and AI 'in the style of' those composers surely won't capture much of that. There's a lot of stuff AI can't do wholesale; one particularly strong example is if you're Jacob Collier, AI is not going to make the complex harmonizations and song structures there.
AI is pretty bad at these textural or instrument exploration things like from Collier above or Mike Dawes or Yosi Horikawa or Yoko Kanno or Keiichi Okabe. There's a bunch of music I listen to because it's generically a genre or mood I like and it's well produced, which I won't list here, and AI audio can often do stuff like that at baseline but not especially well. There's also nostalgia; I'm also certain a huge part of the reason I like the Celeste soundtrack so much is in part that I liked the game so much.
But then there's a whole category of music I listen to where the texture is supplemental to the part that defines it, like most of Acapella Science or Bug Hunter or Tom Lehrer. Eg. Prisencolinensinainciusol isn't interesting to me because it's musically complex; the part I care about is that it's a listenable execution of an idea, not precisely how it was executed on. I don't keep coming back to I Will Derive by some random schoolkids recorded on a potato 17 years ago annually because it's sung well or they were particularly clever with how they took another song and changed the words; I come back to it because it's fun and reflects for me onto a part of my past that I remember fondly, and these things make me happy.
All these words and I've still only addressed half the comment. Ok, let's consider the idea that it's not enough for AI audio to facilitate the creation of interesting musical pieces, and it instead has to create whole interesting musical styles. I take issue with this in a bunch of places. I don't reject artists who I judge not likely able to create a new Bossa Nova. I judge artists based on whether the output they produce is something I want. I do the same for AI.
I also think the question about whether AI could 'create' a new style is somewhat misplaced. A style is a cultural centroid, not just a piece of audio. AI can definitely create new musical textures or motifs, but it's always being pulled towards the form of what it's being asked to produce. As long as we're talking about systems that work like today's systems, the question still needs to involve the people that are selecting for the outputs they want. Could that connected system create something as distinct and audibly novel as a new genre? Yeah, probably, given time and a chance for things to settle. That's a different question from whether it'll do so to an inspecific prompt thrown at it.
The way you describe AI ('continuous stream of auditory stimuli') is the way I'd describe Spotify. Sure, you could use AI to make a faux Spotify, but, like, why would you? The popular stuff already has saturating supply, and it will sound much better than an AI generation.
It's like, sure you can want things from music that are to your specific taste, but it's like coming into a post about, idk, a folk band and complaining that it's not metal. You're allowed to like your thing, but clearly most music is allowed not to be metal, why is this music specifically bad for not being metal?
And in this case the point I'm making is stronger, in that AI audio actually unlocks a lot of ability to listen things that are ‘interesting and creative’ but not widely available because of consumer preference, so it's actually more like showing up to a folk metal fusion band and saying the problem with this band is that it isn't metal.
I'm not going to claim AI audio isn't also awash with popular themes and tropes, or that it's a bastion of creativity. I'm also not going to claim that the deepest, really creative ideas aren't expressed in human written works. There are enough people to make truly exceptional songs and prompt many truly mindless AI generations. And there's also nothing wrong with most songs optimizing for personal preferences that are not that; I'm not trying to 'argue against' popular music.
But I am going to claim, for me, that it just hasn't been practical to saturate my tastes from public media, and that most of the reason I personally listen to AI music is that I want something that says or does something I think is creative, exploratory, or intellectually interesting that I don't know how to get from anywhere else.
You also mention list comprehensions forming a monad. I think this is also a good illustration of the difference. In Haskell the structure of a type tells you the dependency tree of a computation, so it's not a problem that Monad maps the type to itself. Your list monad is just a bunch of thunks pointing to each other either way. In imperative languages, types describe what has been reified and how it's organised in memory. In these, a list monad is an actively bad abstraction; you almost always want to distinguish the stateful computational pipeline (eg. an iterator) from the source and target storage (eg. an array). Neither of those are monadic for good reason.
You've highlighted here the part that would actually explain the purpose of a monad, but not explained it. You don't need a monad abstraction to have things with monadic properties, and indeed often reality isn't quite perfectly shaped to theory, so forcing your object to fit the abstraction can be costly. One very obvious cost is that you no longer get descriptive names of what the monadic bind does; you have to infer it from what you know of the type.
The one thing a monad abstraction definitely gives you is the ability to write code that's generic over all monads. This is weird because this almost never happens outside of strongly functional languages.
If you'll forgive linking to a decade-old Reddit post, I've talked about this before.
https://reddit.com/r/programming/comments/4t6a6q/functional_...
(also, parent for context: https://reddit.com/r/programming/comments/4t6a6q/comment/d5f...)
As to actual numbers, they're not that hard to crunch, but we have a few good sources that have done so for us.
Simple first-principles estimate: https://epoch.ai/gradient-updates/how-much-energy-does-chatg...
Google report: https://arxiv.org/abs/2508.15734
Altman claim inside a blog post: https://blog.samaltman.com/the-gentle-singularity