323 karma · joined October 24, 2013
Although I don't assume people would outright buy the game without trying first. Especially from a first time developer. So the free version is a necessity for me.
And yes, I tried to select the education category from google play developer console, but it wouldn't let me because of the ads. I will most certainly release a paid ad-free version. People can try the free one and then make the purchase for their kids.
I don't like putting ads in the game. If nothing, it breaks the retro atmosphere I'm going for. But I also have the dream of doing game development for a living and have to make money somehow.
I'll try the paid method. I guess I couldn't imagine people willing to pay for something I do as a hobby for now.
Don't sue me please :)
I haven't tweeted anything yet :), but I'll let you know when there is an update.
You can also send me E-Mails at support@dawnsprite.com. I'll reply from my personal E-Mail account.
I'd like to thank you all again! This is a wonderful community. I'll keep reading and responding to feedback here.
It's just that, I have to get an iPhone and pay $100 for the developer program. It's out of my price range for now :) I developed this game using my late 2012 Glaxy Note 2.
I'll release a paid version.
After the first balloon is in view, the game is paused. It says "Assemble the equation by pressing on the operation and the numbers." And an animation of a pixel-art thumb coming down on the buttons in a sort of gif-loop until you complete the tutorial.
How does that sound?
The trail of the rockets and the smoke they produce are particle creators provided by Unity. You provide the sprites and tweak settings.
It is possible to find add-ons for unity in it's built in asset store to do most of the things but I haven't used it. Except for Google AdMob integration.
But I'll work on it. Thanks for the feedback!
PS: You can just press the home button on your device, and when you come back, it will continue where you left it :)
There are multiple kinds of clouds, which can spawn at specific heights. They are spawned at semi-random intervals.
The stars only shine after midnight, they are dull at dusk.
Every object's colour values are separately changed according to the time of day. There is a delay between UI and scene dawn/dusk times because you're supposed to be far away and looking at the distant city.
I can write all day about this stuff, as I'm very excited but I'll control myself for now :)