The sound conclusion is that this is not evidence of cheating, but it is not evidence of the contrary either.
1,243 karma · joined September 24, 2017
The sound conclusion is that this is not evidence of cheating, but it is not evidence of the contrary either.
I'm fairly well versed in cryptography. A lot of other people aren't, but they wish they were, so they ask their LLM to make some form of contribution. The result is high level gibberish. When I prod them about the mess, they have to turn to their LLM to deliver a plausibly sounding answer, and that always begins with "You are absolutely right that [thing I mentioned]". So then I don't have to spend any more time wondering if it could be just me who is too obtuse to understand what is going on.
First take a sample in each corner of the pixel to be rendered (s1 s2 s3 s4), then compute:
coverage=0.5 + (s1+s2+s3+s4)/(abs(s1)+abs(s2)+abs(s3)+abs(s4))/2
It is a good approximation, and it keeps on working no matter how you scale and stretch the field.Relative to the standard method it is expensive to calculate. But for a modern GPU it is still a very light workload to do this once per screen pixel.
How buggy is it? How long would it have taken to build something similar by hand?
If you ask Amazon then the more the merrier, because the number of microservices is effectively a multiplier on the bill.
These events are hard to believe, not because of the cruelty, but because they now happen without a shred of deniability.
I also can't help but notice that the competition is exactly one match short, for some reason exactly one of the 561 possible pairings has not been included.
You may claim that I have misunderstood something, all I can say is that that is 100% your fault, because you publish nothing but misinformation.
(That is the plural you, and I really do not care which one of you wrote the garbage, you work as a team and you get judged as a team.)
What might make such a system work in practice is to only let a small randomly selected group of people vote for each issue. You still get a similar representation as a full vote, but with each person having much fewer votes to attend to it isn't overwhelming.
Braid features actual novelty in game design, enabled exactly by not using an engine with a fixed view on how a game works. I don't see how this compares.
Then there are all the services that ain't plain servers, those are generally priced at at least a 10x markup, some of them much more than that.