212 karma · joined August 1, 2010
1) That I come from the open source community, where charging is successful and the value of your code is often personal rather than looking at the user's value. Also, much of my knowledge of coding has come from reading others' code, does this mean whatever I create is an extension of their creations, which they offered free of charge?
2) That I wasn't sure I was good enough to charge. If users started paying money and my database went down when they needed it most, how would I respond? I'm not a legal expert or even a trained business person.
It's impossible to tell an encrypted volume header apart from random data. It's very much "try, and if you fail, you either have the wrong key or the volume doesn't exist".
As far as the registration wall, I don't think the application itself is the biggest part of this product. The integration with dA and the community in general is what makes this worthwhile. Best of luck to them.
In survival mode, there are zombies and spiders that appear at night. They're pretty difficult to kill with just your hand, and they will mob you pretty quickly. So you essentially have to construct a safety fort to live. People solve this problem in pretty elaborate ways sometimes.
One of the most interesting aspects of the game is how subtle the world around you is. When you cut down a tree, you usually can find a new tree seed to plant it again. The tree grows based on how much light it's exposed to. The zombies sometimes get in fights with each other, or local non-violent wildlife (pigs, cows). Water can flood your tunnels if you hit it, and lava does the same.
All of this, and it's endearing. The menu screen has a joking catchphrase which changes every time, the developer Notch is as in love with the game as everyone else, and the rest of the community is hugely cooperative in building things, even if it takes a huge amount of effort. These reasons are what get people to stay, and get the purchase.
I only wish I could hack on this code, the problems seem hugely interesting (rendering miles of block, even at low detail, is resource intensive, and simulating an environment on top of that).