Also- a PiHole.
682 karma · joined July 10, 2011
Also- a PiHole.
I have to agree that the interface, and the "Real Names" requirements were the two biggest hurdles for me to even to start to like Google+.
I really liked the concept of circles, but whenever I did get around to using the social network, it never felt as social and engaging as Twitter. Even when I did find an intersting discussion, it was hard to keep track of replies. Reddit/HNews/Twitter have a tree-like structure for the comments, but Google+ was mostly flat, and hard to keep track of any debate.
I would lose interest on Google+ as soon as I tried to read a comment thread, and close the application altogether.
var value = (await (await startRequest()).GetBody()).Root;
While the Rust syntax would make this a little more clear, I do not think it is a dealbreaker.Table interleaving is also important to ensure that correlated data that is colocated in the same server in the cluster.
Much like StarCraft, I think there would be interesting competitions and challenges for people to develop AI for the game. There could also be challenges for games in developing better interfaces, helpers, and plugins.
In one hand, the user should have ownership of their computer, and what happens in it. The user should not be prevented from testing and modifying whatever occurs in their memory, in the same way, I can load Adblock, or Reddit Enhancement Suit, to make my experience on a website better.
On the other hand, online gaming has become a sport. Having cheaters in-game is almost like bicycle racers using enchantment drugs for a competition. I would hate to lose a bicycle race for having another athlete using illegal unhealthy drugs, as I would have to lose an online game for other players paying hundreds of dollars for a significant unfair advantage.
For me, there should be a new kind of law that would cover gaming cheating behavior under unfair gameplay. Users are detracting from the experience from the other players, who are playing the game on an even playing ground.
I find GTV 5's strategy particular interesting, that instead of banning cheaters in online servers from playing, they just moved players to a "cheaters pool," in which cheaters can play with other cheaters. It still allows everyone to play the game, but now they are put up against other players who also have an unfair advantage, and have to compete for a better strategy.
What are the use cases for such a library?
Additional machines can be added or removed from processing queries without having to scale the storage, and not have to worry about the complexities of data sharding, and data rebalancing.
Does anyone have experience with this kind of paradigm? Can PostgreSQL do something similar?
[1] https://cloud.google.com/spanner/docs/schema-and-data-model#...
[1] https://wingolog.org/archives/2011/07/05/v8-a-tale-of-two-co... (Wow, 2011, time goes by fast)
Looks like cool features, but I have a hard time envisioning on how they all work together.
It would not solve the usual sort/group by problems that require cross-machine communication, but would take full advantage of SQLite's optimizations for other problems.
- http://drc.mit.edu/technology/
- http://www.cs.cmu.edu/~cga/drc/
- https://github.com/RobotLocomotion/drake/wiki
- http://robots.ihmc.us/humanoid-control-workshop/videos
I attended WPI during 2013-2014, and worked with Atlas. I am very excited and impressed by Boston Dynamics. (And hopefully start working on the field again.)