What's sad about that is that the iPhone is a lot harder to develop for, so it will get a lot less people interested. Rather than just opening up the "iPhone-Basic" app and fiddling around for a bit with an exceedingly simple and easy-to-learn language, you have you get a Mac, get registered, get XCode, and spend quite a while learning Objective-C and Cocoa, and to actually draw anything on the screen, probably OpenGL ES as well.