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MerrimanInd

388 karma · joined March 17, 2024

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MerrimanInd··on Leaving Rust gamedev after 3 years
I've been playing around with an idea about OOP for awhile, not sure if it'll ring true or not but I'll run it up the flagpole for feedback.

I think FP is a great way to program actions and agency but OOP is a great way to model the world. I like Rust's trait system because the polymorphism is based on what you want an object to do not what it is. But when you're creating models of the world it's usually really convenient and even accurate to use nested inheritance models. Maybe the original system for this is the flora/fauna taxonomy but it applies to a lot of things; like GUI elements or game models.

If this is correct, it might explain why the discourse is so polarized. Whether OOP is a blessing or a curse probably depends on whether you're using a programming language as a modelling language or as a logic/execution language.

MerrimanInd··on Engineers Pinpoint Cause of Voyager 1 Issue, Are Working on Solution
Imagine how cool it must be to be working on this problem at NASA! Digging through 50 year old engineering documentation not for archival or historical purposes but to actually make it work.
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