HNHacker News
TopNewBestAskShowJobs

Kristine1975

2,687 karma · joined October 2, 2015

submissionscomments
Kristine1975··on Spoiled Rotten (2012)
Socrates knew what's up:

The children now love luxury; they have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise. Children are now tyrants, not the servants of their households. They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up dainties at the table, cross their legs, and tyrannize their teachers.

(I know the quote is not really by Socrates)

Kristine1975··on Dolphin 5.0 Release
OpenEmu (multi-console emulator for OS X) is also really polished. No great technical write-ups though.
Kristine1975··on AdBlock Plus Now Illegal in Germany
> The problem is that 127.0.0.1 never replies and the timeout period causes the page load to stall.

You could try 0.0.0.0.

Kristine1975··on AdBlock Plus Now Illegal in Germany
Adblockers are not repeat not illegal in Germany. Using Adblock Plus is not illegal in Germany. Only Eyeo's business model is.

If the ruling is upheld by the Federal Court of Justice, that is.

Kristine1975··on AdBlock Plus Now Illegal in Germany
HN headline is click-bait. The article's headline is: "Axel Springer vs. Eyeo: OLG Köln stated business model of AdBlock Plus unlawful".

So this only concerns Eyeo and its "pay us, or nobody will see your ads" business model. Adblocking is legal. Even using ABP is legal.

Much ado about nothing, unless you're Eyeo.

Edit: This isn't even about adblocking, but about anti-competitive behavior: https://translate.google.com/translate?sl=de&tl=en&u=https%3...

The lawsuit has been going on since at least 2014. Here are some comments by a German lawyer on it: https://translate.google.com/translate?sl=de&tl=en&u=http%3A...

Kristine1975··on From file-sharing to prison: A Megaupload programmer tells his story
>IT doesn't generally decide what a company does

But IT helps the company do what it decided to do (not that I think Megaupload did something bad).

Kristine1975··on Demovfuscator
>Not sure why the down vote. It was intended as a joke, if it means anything

My guess (I didn't downvote you) is that your post added nothing to the discussion. Joke posts tend to be frowned upon here.

Kristine1975··on Brexit wins. An illusion dies
>Free movement of goods and people are inseparable.

Only when talking about people as goods, i.e. as human resources. When talking about people as humans, the borders inside EU are closed real quick when there's a G8 summit et.al. and politicians want to keep protestors from other countries out.

Kristine1975··on Brexit wins. An illusion dies
Wikipedia sez:

Law and Justice, abbreviated to PiS, is a right-wing national-conservative political party in Poland.

Kristine1975··on Brexit wins. An illusion dies
>even when we sacrifice a generation of UK citizens for our benefit

Such good news/s

Kristine1975··on Subversive-C: Abusing and Protecting Dynamic Message Dispatch [pdf]
Since Swift uses the Objective-C runtime library, this should also work for Swift.
Kristine1975··on Demovfuscator
Previous HN discussions on the movfuscator:

https://news.ycombinator.com/item?id=9751312

https://news.ycombinator.com/item?id=10021259

Kristine1975··on Cancer Is Contagious Among Clams. What About Us?
No mentioning of HPV, which is contagious and some types of which cause cancer?

(SciHub has the linked Nature article, BTW)

Kristine1975··on Federal Court: The Fourth Amendment Does Not Protect Your Home Computer
From the decision (linked in the EFF article):

For example, hacking is much more prevalent now than it was even nine years ago, and the rise of computer hacking via the Internet has changed the public's reasonable expectations of privacy. ... Now, it seems unreasonable to think that a computer connected to the Web is immune from invasion. Indeed, the opposite holds true: in today's digital world, it appears to be a virtual certainty that computers accessing the Internet can - and eventually will - be hacked.

That's what you get when you combine the doctrine of "expectation of privacy" (which essentially confounds Is and Ought) and the insecurity of today's software.

Kristine1975··on Lessons from Doom (2010)
Not if the cinematics are synced to a global timer instead of the frame rate. Then when the frame rate is too low the game skips some frames to keep up.
Kristine1975··on Happy 20th Birthday, Quake
>that's when we migrated from keyboard to mouse for looking around

I did one year earlier in Descent ;-)

Kristine1975··on Happy 20th Birthday, Quake
>Doom was still built on the hacky 2.5D engine from Wolfenstein.

That's not true at all. Wolfenstein 3D was a raycasting engine based on cubes. Doom used BSP trees and allowed for much more varied level geometry without right angles everywhere (although there still were no sloped floors).

Kristine1975··on Happy 20th Birthday, Quake
It was/is being discussed here: https://news.ycombinator.com/item?id=11959444
Kristine1975··on Happy 20th Birthday, Quake
The Doom palette looks very similar though: http://zdoom.org/wiki/palette So I don't think Quake's style was necessitated by technology.
Kristine1975··on Happy 20th Birthday, Quake
Apparently you can set the screen brightness in Quake's console by assigning a value to the variable "gamma": Less than 1 is brighter, more than 1 is darker: http://www.quakewiki.net/archives/console/commands/quake.htm...
Kristine1975··on Happy 20th Birthday, Quake
I don't think that's true. Doom also used 256 colors with the same technique for shading and was much more colorful and brighter.

In some ways Quake started the "real is brown" trend.

That's not to say its visual design isn't really good, though!

Kristine1975··on Happy 20th Birthday, Quake
I think it's more because nowadays the higher "realism" makes asset and level creation much harder. I remember seeing a presentation about "The Order: 1886" where they described how they created the visuals for a simple fire hydrant. With amount of work that went into it you could have created a Doom level.
Kristine1975··on Happy 20th Birthday, Quake
Here's a presentation by Valve about the visual design of Team Fortress 2: http://www.valvesoftware.com/publications/2007/NPAR07_Illust...

And here's the paper for it: http://developer.amd.com/wordpress/media/2013/02/NPAR07_Illu...

Kristine1975··on Apple confirms iOS kernel code left unencrypted intentionally
>You can't blame anybody for only paying the legally required amount of taxes.

Of course I can (and I do). Apple and various other companies go to great lengths to pay the least amount of taxes they can get away with.

Kristine1975··on Graphical fidelity is ruining video games
>It seems like every time there's a new game I need a new goddamned computer

That's what consoles are for :-)

Edit: This isn't supposed to be a snarky "console masterrace" comment, but merely the observation that consoles have fixed specs and a life-cycle of five or more years where you can play current games without having to buy new hardware. (I don't even own any consoles, unless you count emulators.)

Kristine1975··on Graphical fidelity is ruining video games
> If your playing let's say GTA and the buildings where you cannot enter were simply gone it would be very weird.

I think that's one point of the article: Instead of creating a game not set in the real world where for some arbitrary, unexplained reason there are huge blocks everywhere, developers create games ostensibly set in reality where those same blocks look like buildings. Except that you expect to be able to enter these buildings (like in reality), so when you can't that breaks your immersion.

So keep the blocks, but don't make them look like something that exists in reality, because then players will expect them to behave like the real thing.

Kristine1975··on Graphical fidelity is ruining video games
I don't think high frame rates are the problem. Quite a few old console games ran at 60 FPS, and a lot of newer games don't because the "realistic" graphics take too much time. Higher FPS are useful because they cut down on latency, so if a game requires quick reactions (e.g. a fighting game) high FPS are a must.

I remember reading that a lot of Counterstrike players turn down the visual details in favor of higher frame rate, since the visual details do nothing for gameplay whereas the higher FPS does.

Kristine1975··on Graphical fidelity is ruining video games
Very interesting article. A few nitpicks however:

I’m sure there were other true-3D games before it, but I challenge you to name one off the top of your head

Descent was published in 1995, one year before Quake. And it was fully 3D, even moreso than Quake since you could rotate around all three axes.

Before Quake, games couldn’t even simulate a two-story building, which ruled out most realistic architecture.

The Build engine (used e.g. in Duke Nukem 3D) was capable of faking multi-story buildings with the creative use of teleporters.

Kristine1975··on Apple confirms iOS kernel code left unencrypted intentionally
So they are not altruistic. That was all I was saying with my rhetorical question.
Kristine1975··on Apple confirms iOS kernel code left unencrypted intentionally
>The FBI situation clearly demonstrates that Apple does not only act in the interest of the bottom line.

I don't think it does as I've explained in https://news.ycombinator.com/item?id=11959074

← PreviousPage 5 of 26Next →