[2] Only Duff's Device comes to mind here, but I think we're looking at something more pathological with the MRDV
2,157 karma · joined January 27, 2012
[2] Only Duff's Device comes to mind here, but I think we're looking at something more pathological with the MRDV
Regardless, I was sad about that as well. You just can't appreciate the MRDV properly without it. [1] Or without the ensuing War & Peace-sized volumes of comic/chatlog either, I guess.
[1] http://vignette4.wikia.nocookie.net/mspaintadventures/images...
Immediate edit: So on a lark I looked up "tilde ath" and found someone actually implemented some of it [0]. It's more focused on bifurcation than threading, and I think it might be improved by something like OP's `quantum`. At least we could simulate the plot a bit.
The really cool thing about the Peachy Printer is the mechanism for the laser and such - sophisticated results for just a few parts. And the super cool thing about the OP printer is how simple the mechanism is. I look forward to see which ideas win in the end (or at least for which types of products - some resins are certainly better than others).
No, I am not bitter. Learning where their FTP server is and how to navigate, well, that was gold.
But man, if Battle.Net did save all of them, there'd likely be hundreds of thousands, if not millions, available. That'd be pretty spectacular as a training set!
I think this really demonstrates why putting in APM limits is super important, and as brought out elsewhere also making the computer input via mouse/keyboard and get data from the screen (maybe just a filter to ease up on the CV bits?). A lot of the fun in watching a StarCraft map is seeing how the big picture is balanced against the details, and where a person's limited congnition flows from one focus to another. Limited knowledge and scope of sight play a huge part in the skill.
But mostly I'm just ranting because dodging the splash damage feels unfair; goes against everything I stand for. Next we'll start seeing 5 Skill Rays bulldoze the map! (I'm going to be looking into this a lot more after work - it seems like a super cool project!)
https://www.reddit.com/r/ReverseEngineering/comments/1izity/...
Simply open the working RAM and look at it; lo and behold the thing is right there.
(There's some super spiffy things built on this idea, the one I was really excited to see come out was ..cantor.dust.. [0], which was never released.)
[0] https://sites.google.com/site/xxcantorxdustxx/
EDIT: formatting
I really hope we eventually get something that is just about literally a Debian for Minecraft. That'd be even better for getting kids into the hacking spirit!
It's actually kinda hard to find - at least harder than I'd expect for such a well recommended book. Time to start rummaging through my local book stores :)
I would still love your suggestions on what mods are excellent though (there are so very many...). Cheers!
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I gotta ask: do you cram mods into your Minecraft server, and if so which ones? If not, which do you keep?
And how the heck do you keep up with the version mismatching? Like, should I just not update the server, or should I stick with just one engine?
By way of mea cupla, I have tried to look into it and figure it out, and came away with that it's such a mess maybe I shouldn't bother. No reason to make my day job my fun time as well; hours of glitchy wonkiness ain't my way of destressing.
(I gave Aloglia's API a cursory try and haven't found you listing your favorites, but whenever minecraft comes up I recognize you seem to be in the know. I've been playing vanilla for a while enjoying the tedious relaxation of just being able to use command blocks, but it's getting to the point I think programming a robot to build my skybride and tunnels would be a wise investment of time :)
To me, the only hope is to have lots and lots and lots of games made. Whenever we wax philosophical about old games, no one ever mentions the absolute piles of junk that were made. And then some were good, but not great (compare Super Monkey Ball to Marble Madness) I loved Marble Madness as a little kid but couldn't really wrap my head around the controls, whereas SMB was fun right off the bat (and I was still terrible at it - but for actual gameplay reasons now).
Remember Roller Coaster Tycoon? The whole game felt rock solid and hand crafted. The 3D version added the ability to ride. But the world was so much less pretty. By contrast, look at the evolution of 3D in the Myst series; the game was supposed to be played like Uru, but computers could only handle HyperCard at the time. And contrast again with Into the Manhole, which really ought to be flash cards (or like flipping pages in a book - I remember the animations surprising and delighting me as a kid).
TL;DR: don't worry, it's not all bad. Some games need constraints, and people will build engines just for that. And some don't. But the important thing is: more games! (So more amazing ones trickle out).
See a doctor and try it out in a safe dosage. If you find it helps, great! If not, well, maybe something else will work. Or perhaps you're just quirky.
It's hard to tell sometimes :)
There was a comedian who said something along the lines of: "I got got glasses the other day, and it shocked me. How could instantly improved eye sight not be at the top of everyone's To Do list?!" So when people talk about medication like it's a debate, I get confused. How could instantly improved mood and cognition not be at the top of everyone's list? (I'm a hyprocrite in that respect, but I'm just onery and enjoy the struggle.) If you don't want it, but the medicine helps, work your way off it slowly enough that you train your body to compensate (a number of people have told me that it's geometric: you can cut a third, then another third, then another until finally it's a negligible amount, but linearly tends to give poorer results).
But most importantly: do what improves your life. I wear glasses, and I've never felt shame for it. No reason to feel bad about a biochemical imbalance - that's even more complicated!
I could see that being a fun one-off game.
The jury is still out on tMoST, but it's still rather early in, and you can already see a lot of improvement and style between the early tech demo and the small trailers. Notably, I think there is a bit of a genre trap, where this kind of mind-warp game is stuck playing out in certain stories. I'm utterly a sucker for this sort of game, so I'm getting it no matter what. But it'd be nice if it knocks it out of the park.
It's hard to describe, but it's certainly not just a goofy bandaid. They develop a routine around the process: harder or deeper problems in the morning, and small quick tickets/tasks in the afternoon. Or: as the day wears on, the work gets more granular (and thus more resilient to inturruption).
Mind, this is from my outside viewpoint. What actually goes on in their head can only really be described by them. But quite a few months of routine give me this impression.
Really, I'm surprised this feature isn't implemented anywhere, since one of the joys of the Internet is being delighted by a new idea you haven't seen before. I certainly would appreciate filtering of the obvious rubbish like Fry is exasperated with, but having quality dissenting opinions available is precious.
Most likely, at worst, the Archive will be notified that it can't host the material and take it down (and I strongly suspect that Burke wouldn't do that). I find it hard to think there will be any major assault on it after all these years and it's long-standing reputation.
Of course, I like being only 15 minutes from home. But I miss having that external crutch a bit.
I'm plonking that alongside "when did you stop beating your wife"-style trap questions.