I can't believe what I am reading!
What are they waiting for ? For the Russians to rig the election? seriously...
251 karma · joined August 7, 2013
kittybomber.com
I can't believe what I am reading!
What are they waiting for ? For the Russians to rig the election? seriously...
Thanks for all this amazing info!
peace - [2edgy4u][ev REE DAI][24x7BLAZEIT]|ggg10Bzzz|
Too bad the product is unreliable or else I would get one right away.
A: Juane
It should be Jaune, just a small typo.
This one is about "Soldier"
"Server-boundary crossing edge-cases and race conditions persisted for a long time -- allowing for gold and items to be duplicated, though I think we had largely eradicated the big ones by the time I had moved on to UO2."
"As Raph also notes, there were no databases originally involved in the storage of game state or player data for UO (disregarding analytics here), everything was kept in flat files. Backups worked by flagging a moment in time where no one was allowed to cross server-boundaries -- during that moment, each areaserver was commanded to fork(), essentially duplicating itself in memory (it's more complicated than this, thanks to Copy-on-Write, but let's simplify). After everyone had fork()ed, the "lock" preventing boundary-crossing was cleared. Then each areaserv began to dump out its huge chunk of memory-state into a file on an NFS server. Those files were then all tarred together and kept as a "backup" of the state of the server. These heavyweight backups happened at half-hour intervals, I believe."
Only a handful of games have come to life with the same original "spirit", Asheron's call, Darkfall Online and Albion Online to name a few.
UO is a real world with consequence, your actions really matter and the people around you can be a threat at any given time or help you in unimaginable ways, this alone is the best feeling you can get from playing an MMO. Players are the content not the scripted AI.
Very fun app! Love it! Are chat bubbles auto disappearing? maybe let us set a timer?