135 karma · joined August 25, 2011
I felt like Naquin was circle jerking with what he was doing, the article gave the distinct feeling that Naquin thinks he can predict the events of the future, just not the when.
Someone might consider it good to rape old ladies, and that is their honest belief, doesn't mean I can't call them out on it and try to make them 'believe' otherwise.
I never said that Bach's music isn't art, I just said that Apple's products can be viewed to be art just as much as a painting can be. You can argue if it is as pure, and what value it has in the artistic world but you can't argue if it is or isn't art. Art's way too vague for that kind of stuff.
In my mind, technology is a very powerful side-effect of art, and therefore it can be viewed as art just as much as a painting it.
My other point I was making is that if someone doesn't wish to discuss their values of art, than you've already lost the discussion because anything you say will be taken with a grain of salt. 99% of the discussions that go on in the world aren't of this case, but sometimes they are and I was just saying that we have to be mindful of those cases.
http://en.wikipedia.org/wiki/History_of_European_research_un...
The point was that it is short-sighted of someone to say it would be evil if (say) Apple won the mobile war, but would be good if Google won the mobile war. Competition is a win-win situation for consumers, and a lack of competition only encourages stagnancy, which is one of the greatest evils of the creative world.
Short term Steve Job's model of doing things has worked out really well, but if it was allowed to continue (and grow) at the rate it was, it would have created a stagnant world where having a screen on a phone would be patented by Apple.
Tim Cook is an excellent choice for the next CEO and he will probably do very nicely at Apple; his changes are very welcome in my mind.
"This is where you offer tracks or albums for a user-determined price. I hate this concept, and here's why. Some have argued that giving music away free devalues music. I disagree. Asking people what they think music is worth devalues music. Don't believe me? Write and record something you really believe is great and release it to the public as a "pay-what-you-think-it's-worth" model and then let's talk. Read a BB entry from a "fan" rationalizing why your whole album is worth 50 cents because he only likes 5 songs on it. Trust me on this one - you will be disappointed, disheartened and find yourself resenting a faction of your audience. This is your art! This is your life! It has a value and you the artist are not putting that power in the hands of the audience - doing so creates a dangerous perception issue. If the FEE you are charging is zero, you are not empowering the fan to say this is only worth an insultingly low monetary value. Don't be misled by Radiohead's In Rainbows stunt. That works one time for one band once - and you are not Radiohead." - Trent Reznor
http://forum.nin.com/bb/read.php?30,767183,767183#msg-767183 (Under update 3 in the first post)
You can truly call the creation your own, and if you really get stuck you can go talk with the very helpful teacher (or other students) and they will lead you into the right direction without directly giving the answer.
I guarantee you that if everyone had science/engineering degrees, Netflix would still be streaming movies and television. Just because I am going to school for an engineering degree doesn't mean I won't take a job in the music industry (nor do I need a formal system of education to play good music)
It seems like you've never talked to an engineer, as math is very highly regarded in the engineering world as it allows engineers to do most of what they do. On top of that design is also very highly regarded in the engineering world, as most of the things 'created' by engineers are 'designed' by engineers. Your senseless disconnect between science and math (and strong connection between math and liberal arts) is a whole other debate that I don't ever want to go into.
I can't even imagine hearing a respectful engineer talk down on computer science (or software engineers), I haven't met an engineer that has done this yet. In fact, most of the engineers I know started with computer science and then moved onto things such as ex. electrical engineering or mechanical engineering (and even vice-versa!)
You are also making the assumption that the entertainment industry is built off of people with liberal arts degrees, when it is exactly the opposite. The people who built the entertainment industry were people who had a burning passion.
I'm trying to make the point that design and engineering are practically the same thing.
The only real problem I can find with not having a mechanical button is that you may sometimes bump your finger onto one of the buttons, and will find yourself suddenly in the home screen. This actually happens to me a lot in the Nexus One, but I also blame that on failed multi-touch implementation that ends up sensing my finger in some spot it's not in, or when the capacitive sensor senses my palm holding the phone through the case.
The HTC Legend menu button isn't consistent with the design of the other buttons, and it's very ambiguous. To me 'menu' is the equivalent of the home button; I expect it to take me to the home menu. Another interpretation is that it would take me to the home menu of the current application I am using, but this function is very similar to the back button.
The back arrow doesn't symbolize a lack of forward motion (it just points right to left). There are many languages (Hebrew, Persian, Japanese. Sometimes Latin and Greek too) that read from right to left defeating the universalness of the icon.
The search icon is actually designed very well as it is consistent with most devices in the world.
On the other hand is the home icon isn't very well designed on the Galaxy Nexus, but it would be very impossible to confuse the button for a shift-key, an up-arrow, or a pointed rock (I don't understand how you got the connection between a hardware button and a rock, I feel like you are just nitpicking at this point, which is why I am nitpicking your post).
In defense of the Galaxy Nexus having 3 icons instead of 4 is really more effective (why have a menu & home button, and I don't think a lot of people use the search button), it's just too bad the icons weren't designed better.
Heroin (and alcohol) also cause psychosis, which is probably the biggest cause for things such as spousal murder. Legalization is a weak argument when the only evidence is "It worked for Portugal!" or "If we take away the criminal organizations then everything will be well!". Instead of fighting the infinite number of criminals I'd rather we help the dudes who fucked up and now want to make their lives better.
Certain narcotics are very clearly adverse because they are extremely addictive with very very small amount of use. You argue against "clearly adverse narcotics", does that mean you think it is responsible to make all narcotics legal? Should people be able to get heroin as easily as they get cigarettes, never mind the kids who would easily be able to go get some dude to buy them a hit of heroin or meth.
One mistake run with heroin or meth can fuck your life up for good, no matter what kind of person you are. Proper education and good life styles are a much more effective defense against drugs then legalization.
I would go as far to argue that the problem solving skills I've learned in my one year of studying at a technical institute far outweigh the problem solving skills you've learned in two years of study at your school.
I think the problem is bigger then liberal arts vs STEM, and has more to do with the kind of education students receive vs. what degree they are going with. I've switched to a community college very recently to pursue a math degree, but have found the education to be very dumb and drab, with the teachers giving you exact instructions on how to do everything, as opposed to my previous school's philosophy of learning the tools and then applying them by using your own brain.