HNHacker News
TopNewBestAskShowJobs

Espionage724

97 karma · joined May 28, 2017

https://wiki.realmofespionage.xyz/

[ my public key: https://keybase.io/espionage724; my proof: https://keybase.io/espionage724/sigs/f8S7xJB1RAQKOSp43GpkD8AMhms8sTaKx9_Ynwgvx6Y ]

submissionscomments
Espionage724··on Diablo II: Resurrected
We have better wrapper software available nowadays, but I was really surprised at how Starcraft II launched. The Windows version of it only included a D3D9 renderer.

Notably, every major game before this point that had a native macOS version, also supported an OpenGL renderer on the Windows version. Specifically in my case, my experience with Wine back then wasn't ideal, and I believed that if SC2 had just had the OpenGL renderer, I could have gotten along fine with it.

I don't expect D2:R to be using Vulkan on any OS, or else that would have made x86 macOS support relatively easy. With my limited macOS usage in Mojave and Catalina, two MMORPGs (Guild Wars 2 and FFXIV) used Wine wrappers. Can't quite remember what GW2 did, but if I recall FFXIV, it used D3D11 -> Vulkan -> MoltenVK. Surprisingly worked well, but I don't know if that was something any random user could have done with any other game easily (not sure if there were pre-compiled solutions around).

Bootcamp should be fine, at least on x86 Macs. I've heard some initial work being done with M1 Macs, but I doubt anything ideal will exist by the time D2:R releases.

Espionage724··on Diablo II: Resurrected
Well, I'm excited!

The screenshots and small snippets of gameplay presented look familiar and fun. There's going to be controller support on PC as well (was one of my favorite things about D3). And cross-platform progression sounds interesting.

I'm not entirely happy about what happened with WC3:R, but I'm assuming some kind of lessons were learned with that, and with D2:R being made with a different team with closer interactions, I believe it will end up in a better state at launch.

(of course I'll also back-up my old copies of D2 and its installers as well just in-case)

Espionage724··on Diablo II: Resurrected
I've heard Path of Exile suggested plenty of times, and personally I just couldn't get into it.

Notably back when Diablo III was still fresh, lots of people suggested PoE. To me, D3 felt more of an arcade-like game that I can quickly jump into and have fun, whereas PoE is more of an efficiency and numbers game. Like it's fun, but I just don't have that sense of being "powerful". I gradually progressed up until Act 5 in PoE (before they added Acts beyond that) and never really felt like I was all that powerful. There were some challenges here and there, but most things just died in some boring manner.

However with Diablo II as I recall, that's pretty much the same ordeal up until a certain point.

I may re-visit PoE at some point this year before D2:R to see if or how things have changed.

Espionage724··on LineageOS for microG – Access Google services without closed software
They didn't really disable anything.

Signature spoofing in the past and now can only be enabled on a per-app basis by the user. So the ROM can have signature spoofing support, and the user can have 20 malicious apps installed; none of those 20 apps can spoof signatures unless the user allows it.

It's basically just another permission.

With that said though; if a user blindly-enables the permission on any app that asks, that's a pretty big security issue. But I'd rather have the choice than accommodate uninformed users...

Espionage724··on LineageOS for microG – Access Google services without closed software
In that case, you can still have signature spoofing support built-into the ROM, but without microG, it just won't be used.

Signature spoofing only affects app you explicitly give permission to use it, and only apps that call for it.

Espionage724··on LineageOS for microG – Access Google services without closed software
You can definitely encrypt your LOS device and update it (manual or OTA) just fine. I have a Nexus 6 and have been doing it for months now, both with official builds and a custom build I was doing.
Espionage724··on LineageOS for microG – Access Google services without closed software
The only Google-related services I'd like to use on my phone is account log-in for Pokemon GO and Ingress. My options are a 120MB+ package of proprietary Google apps with max permissions to do whatever and run in the background, or a 4MB microG package with very limited permissions.
Espionage724··on LineageOS for microG – Access Google services without closed software
Signature Spoofing isn't enabled by-default and can be toggled on a per-app basis. A rogue app installed isn't going to have the ability to spoof another app unless you manually give it the permission.
Espionage724··on LineageOS for microG – Access Google services without closed software
I'm running my own build that's very similar to this fork: https://forum.xda-developers.com/nexus-6/development/rom-lin...

Works fine for me. I only use Google services to play Ingress and Pokemon GO, and both work without issue with microG.

Espionage724··on LineageOS for microG – Access Google services without closed software
How long did this fork exist?

I've been providing a similar fork for the Nexus 6 for a little while: https://forum.xda-developers.com/nexus-6/development/rom-lin...

Espionage724··on Ask HN: Which games do you prefer?
MMORPGs (Guild Wars 2, OSRS), ARPGs (Diablo III, Path of Exile), and music games (DDR, SDVX, pop'n, etc)
Espionage724··on MediaGoblin – Self Hosted, Decentralized​ Alt to YouTube, Flickr, SoundCloud
For anyone interested, I have some notes on how I deploy MediaGoblin here: https://wiki.realmofespionage.xyz/servers:nginx:gnu_mediagob...
← PreviousPage 4 of 4