223 karma · joined December 11, 2011
[0] https://www.reddit.com/r/apple/comments/6yhbuu/guy_adds_func...
For longer-term events, I used to be a heavy Google Calendar user while in college, but now I typically just throw events onto the Reminders app as well! I like to set them for a certain amount of time before the event in case I need to remind myself to accomplish a few sub-tasks in the days/hours beforehand. For example, if I'm flying out to a different city a month from now, I'd schedule a reminder about that flight for a few days before the day of the flight, and when it goes off I know to create some reminders like "do laundry" for the next day and "check in for flight" for the night before.
Of course, sticking with a calendar is probably the better approach for this entire thing. :P I still pop things on my calendar, but I just like the sense of checking items off once they're done.
That's dope, I had no idea this was available. Thanks for sharing!
1) From interviewing a lot of producers and plugin developers, our findings show that there's a bit of a vicious cycle with pricing: most hobbyist producers aren't willing to shell out the money for plugins, so they opt to pirate them instead. The plugin developers lose out on a ton of sales, so they hike the prices up to make up for lost revenue. The hobbyist producers continue to see high prices and therefore continue to pirate plugins, and the cycle starts all over again. :)
2) Most paid plugins don't offer trial versions, and when they do, they're always crippled and DRMed in some form or another. When there's no trial, users don't want to make the leap of faith and buy the plugin, and when there is, the aforementioned crippling/DRM can be quite the hindrance.
We're shooting to make the user experience better on both of these fronts by offering a more modern marketplace - you still get a nice store to browse through and read about plugins, but one of EQIP's value adds is the ability to instantly demo the full version of any plugin on the spot right within your session (and our technology's secret sauce prevents anyone from getting their hands on either the plugin or the audio).
The next step in our gameplan is to offer bundled subscriptions for plugins; you might think of Splice's rent-to-own, which is a great offering, but the pricing model is on a per-plugin basis - we're looking at various tiers of affordable pricing for access to X number of plugins depending on the tier. This way, a producer can have unlimited access to several plugins they like for one low cost (and rent-to-own can easily be added to this, we're still working on the pricing for the time being).
I hope that was a helpful brief rundown! There's a lot more to it - if you'd like to chat, you're more than welcome to email me, my email's available at my personal website (also in my profile). :)
(If anyone's interested, hit the second link in my profile.)
Side note: it sounds like adding the occasional dose of /r/tldr + /r/outoftheloop would add quite nicely to the "filtering".
Huge congrats to him and I wish him the best.
I've been spending a lot of time lately reflecting on all the things I've taken for granted through my life, and the lack or loss of a safe and secure home is one of the things I would never wish upon anyone.
- the introduction of replays in Halo 3 (which worked the same way - by saving the data of the entire session, one could freely move the camera around the entire map and observe any part of the game at any point in time)
- Super Meat Boy's level-end combined replays (which replayed all of the user's attempts simultaneously, creating a pretty amusing sort of "heatmap" effect)
I think this will eventually become standard for games where replays would be valuable or fun to watch. But I'm not sure about actually rendering live games server-side until we're at a point where input latency is unnoticeable.