188 karma · joined July 24, 2025
With regards to monetization, I opened it up a bit down the chain but the main point was that nothing is yet set in stone. I'd like to keep it as easily accessible as possible so everyone can play regardless of if they have the means to pay or not. Naturally this would drive me towards ads, but I don't want to turn the platform to "Hulu" with their annoying ads. If the service would have ads, in my opinion it should also have a way to turn them off, this could be done via subscription or similar method for those wanting to support the project and possible get few extra-perks.
With regards to 3rd party developers who develop games for the platform, I think it would be fair to implement some kind of revenue share model, which could be based on e.g. minutes played so the most liked and played games also get rewarded.
But as nothing is yet implemented, this is still very much in the air and I'm very open to any suggestions!
Instead I want to focus on very short action-based party mini-games. All of the mini-games are tied together via a scoreboard & party voting system. While each of the mini-games might look different, the goal is always the same (be the last player standing to gather most points). In the end, after 5, 10, 15 or 20 mini-games you'll get to see who will be crowned the king of the Gaming Couch. The emphasis is on the social aspect of gaming as opposed to individual game lore or intricate game mechanics
The way I've been thinking it could work is that developers can upload their own games to the platform and by default the games would only be visible under their own accounts and in order to play the uploaded game the developer account would have to be in the session.
Then if the developer would like to publish their game for others to play as well they could just check a box. After that the game would go to a "New drops" playlist where players everywhere can test out different new games and rate them at the end. The games gathering most votes would then be upgraded to the main playlists. In a nutshell the system would work somewhat similar to HN frontpage and new submission pools
For people who'd like to support the project, get rid of the few ads and possibly also some other extra-features such as in-game avatar wearables or similar, there could be a subscription option as well.
Interested to hear what the options you were thinking of were? Nothing is yet implemented on that regard so this is a good time to influence the outcome :D
Would you be interested in also beta-testing our upcoming 3rd party game development SDK? If so, please ping me on our Discord (link at the end of the gamingcouch.com web page) so I can take your contact details for the beta-testing list :)
If you like more quiz like games, I can recommend Kahoot & Gametje for you, which work with a similar phones-as-controllers approach :)
What sets us apart from AirConsole is our strict niche focus on real-time action party games and social couch gaming. In practice this means that the games added to our platform's public playlists should adhere to being short, competitive and real-time (no asynchronous or text/language-based trivia games).
AirConsole on the other hand is fully focused on in-car-entertainment at the moment as the whole company was recently sold to a car software manufacturer. My understanding is that they are not accepting any new 3rd party games on the platform apart from few very high-profile games based on already established studios and IP.