44 karma · joined March 13, 2017
Your top level comment about 403 errors made me assume you did not know about panic. Obviously your particular situation may have prevented it but I've always built Go programs from source (not linking binaries) which means I could always panic whenever I needed a stack trace.
It always felt odd that the same app that reliably converted my handwriting to text a decade ago had a small, fixed number of tag slots and no ability to import icons. I remember thinking "well surely this was a v1, they'll improve it in later versions" but no, not even the tiniest change.
Once I've learned the language and internalized the semantics they mostly fade away, except in cases like C++ where you get multiple asterisks and whatnot.
I'm not the above poster but I also dislike the symbols usage I've seen in Rust. I'm on mobile so I can't show examples (and I don't know the language at all) but it has the same smell as symbols in C++ though not as bad. Like character silhouettes in Team Fortress 2, symbols need to appear distinct. Chains of them should be limited. My first impressions of Rust felt like the symbols or operators were less than ergonomic. Small or blending together.
Disclaimers about preference, solo vs team, personal vs enterprise, APL vs La-Z-Boy.
Other pros:
-fully customizable HTML UI
-fast, lightweight but powerful
-advanced actions (cloning along a path) aren't archaic hidden abilities for advanced users, they're discoverable and usable by new uers
-reasonable price
Cons: -not as serious/enterprise as some people might need
-due to semi-indie status it probably won't serve as your ONLY 3d modeling tool with only a handful of file format option
All said, it makes for a fantastic addition to existing toolbelts but could also be a complete game changer for a certain class of users.