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BanterTrouble

45 karma · joined June 27, 2025

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BanterTrouble··on The $25k car is going extinct?
It is a shame people run them into the ground. If looked after and a bit of money (not a lot of money) spent they would work well for another decade or two.
BanterTrouble··on Why is the Rust compiler so slow?
Maybe something else is going on then. I've done builds of some large open source projects and most of the time they was maxing the cores (I was building j32) but memory usage was fine.

Out of interest what were they?

BanterTrouble··on Why is the Rust compiler so slow?
The memory usage is quite large compared to C/C++ when compiling. I use Virtual Machines for Demos on my YouTube Channel and compiling something large in Rust requires 8GB+.

In C/C++ I don't even have to worry about it.

BanterTrouble··on Microsoft Dependency Has Risks
No

1) OpenGL is a (now legacy spec) and DirectX is an API on Windows. OpenGL spec is implemented by your GPU driver.

2) DirectX is a collection of multimedia APIs on Windows. OpenGL is just graphics. Direct3D is one of those APIs.

3) Thirdly OpenGL and Direct3D (before version 12) are pretty much the same in they can do. The code is pretty similar IIRC (though it been some time since I've done Direct3D programming).

4) Devs use DirectX because there is a full set of APIs for the target platform. Linux and Mac aren't typically targeted when making a game. Mac and Linux sales have been a very small percentage historically.

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