HNHacker News
TopNewBestAskShowJobs

AshleysBrain

5,773 karma · joined January 26, 2011

@ashleygullen.bsky.social

@AshleyGullen@mastodon.gamedev.place

https://www.construct.net/en/blogs/ashleys-blog-2

submissionscomments

RTS devlog #10: Following paths

construct.net·2 pts·AshleysBrain·
0

RTS devlog #10: Following paths

construct.net·2 pts·AshleysBrain·
0

RTS devlog #10: Following paths

construct.net·2 pts·AshleysBrain·
0

RTS devlog #10: Following paths

construct.net·2 pts·AshleysBrain·
0

Following paths for RTS unit movement

construct.net·1 pts·AshleysBrain·
0

The surprising difficulty of resizing images on spritesheets

construct.net·1 pts·AshleysBrain·
0

How to smooth and spread A* paths for an RTS

construct.net·210 pts·AshleysBrain·
105

Multithreading, smoothing and spreading A* pathfinding for an RTS

construct.net·1 pts·AshleysBrain·
0

Multithreading, smoothing and spreading A* pathfinding for an RTS

construct.net·2 pts·AshleysBrain·
0

Multithreading, smoothing and spreading A* pathfinding for an RTS

construct.net·3 pts·AshleysBrain·
0

Multithreading, smoothing and spreading A* paths for an RTS

construct.net·3 pts·AshleysBrain·
0

Android Baseline Profile

developer.android.com·1 pts·AshleysBrain·
0

Extreme pathfinding: smoothing and spreading paths for an RTS

construct.net·1 pts·AshleysBrain·
0

Extreme pathfinding: smoothing and spreading paths for a multiplayer RTS

construct.net·1 pts·AshleysBrain·
0

How to stream 1000 units in a multiplayer RTS at just 50 KiB/s

construct.net·2 pts·AshleysBrain·
0

How to beat lag when developing a multiplayer RTS game

construct.net·140 pts·AshleysBrain·
45

The gotcha of unhandled promise rejections

jakearchibald.com·128 pts·AshleysBrain·
89

How to beat lag in a multiplayer RTS

construct.net·2 pts·AshleysBrain·
0

RTS devlog #8: How to beat lag

construct.net·1 pts·AshleysBrain·
0

RTS devlog #8: How to beat lag

construct.net·2 pts·AshleysBrain·
0

RTS devlog #8: How to beat lag

construct.net·1 pts·AshleysBrain·
0

RTS devlog #8: How to beat lag

construct.net·2 pts·AshleysBrain·
0

RTS devlog #8: How to beat lag

construct.net·1 pts·AshleysBrain·
0

Construct in 2022: Year in Review

construct.net·1 pts·AshleysBrain·
0

Why NASA’s Artemis I mission is so rare, and so remarkable

arstechnica.com·3 pts·AshleysBrain·
0

RTS round-up: improving Construct through game development

construct.net·1 pts·AshleysBrain·
0

Optimizing performance for 1000 units

construct.net·66 pts·AshleysBrain·
16

RTS devlog #6: 1000 units bandwidth

construct.net·2 pts·AshleysBrain·
0

RTS devlog #6: 1000 units bandwidth

construct.net·2 pts·AshleysBrain·
0

RTS devlog #6: 1000 units bandwidth

construct.net·2 pts·AshleysBrain·
0
← PreviousPage 4 of 11Next →