1,236 karma · joined March 28, 2012
However I must admit that including the last point that is partially hinting at the emotional or rather social intelligence surprised me. It makes this list go beyond usual understanding of AGI and moves it toward something like AGI-we-actually-want. But for that purpose this last point isn't ok narrow, too specific. And so is the whole list.
To be actually useful the AGI-we-actually-want benchmark should not only include positive indicators but also a list of unwanted behaviors to ensure this thing that used to be called alignment I guess.
The traction which is proverbial "wind in the sails" for further development must come from somewhere. A new promotional channel might help with it.
Also I don't think it's any kind on nationalism. Just pragmatism for the very unstable times.
While this sentence makes sense from current game design perspective, I have to say it strikes me as very unrealistic. Facing dead ends has always ruined the immersion for me.
I'm afraid it might be exactly opposite. Having all the knowledge at hand. all the time will lead to knowledge atrophy. Just like it already happens with ability to travel without navigation.
Out of these characteristics I can observe only speed.
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