Lots of caveats here, of course. You do need to also sample light going in other directions, since the sun isn't the only light source (other objects reflect). You can only do this on diffuse surfaces, so you need to keep going until you hit a diffuse surfaces. Most surfaces are partly diffuse partly specular, etc. so you'll actually want to sample both straight towards the light source and off in other angles.
But what does the most simple path tracer look like? You shoot rays from the camera. If it hits a diffuse surface, bounce a ray toward each light, adding that light if that ray isn't obstructed from the light. If it hits a specular surface, bounce off based on the surface and ray orientations, and recurse when you hit another surface. You see how we cheat? If everything is diffuse, then we only ever make one bounce, straight from us to the sun. But that's a great first order approximation, since sunlight is so much brighter than reflected light. Same approach works for more bounces; just end with it trying to hit the sun.