OverType – The Over-the-Top Typewriter Simulator
uniqcode.com
uniqcode.com
This is why the source of manpages does boldface (and underlining) like that -- it's from the days of lineprinter terminals!
For example, to write "hi" in bold, a manpage's source does this: h^Hhi^Hi .. and to underline it: h^H_i^H_
Also, if you keep typing off the end of the page, it doesn't simulate what would usually happen on a real typewriter: you'd get ink on the roller.
I can't make the colour change work, though. I was looking forward to see if I could make it type in part red, part black :)
I'm pretty sure the old typewriter I played with as a child didn't have a "shift" key for that but a toggle switch of some sort. I am also pretty sure that I could type a lot faster on that than I can on this simulation. (I took typewriting lessons at school as an elective.)
(I think it might have been an old Remington and I think my parents bought it used.)
*I 050 THE INFINITE NO. OF MONKEYS
Written by Bruce Tognazzini, this program was released by Apple Computer, Inc, on the DOS 3.2 disk for the Apple II in June 1979. It ran under Integer BASIC, and made use of some special tricks, which Tognazzini made available for interested programmers to view, from within the program (notice the menu choices at the start).Awesome work.
But maybe the instructions page should have explained, if so.
I think it's unfair to label them as "crappy typewriters," because they weren't.
I will note that my actual typewriter was much less annoying than this simulator, because there was a lot more feedback from the physical mechanism, both by touch—the keys were directly connected to the type bars, and one could feel their momentum and how hard they hit the paper—and sound. One could relatively easily judge if you were pushing the mechanism too hard (and adjust accordingly), how evenly you were typing, etc. Using this feedback, one could easily get into a nice typing rhythm and type pretty quickly with a decently low error rate (much faster and more accurately than this simulator allows).
[Certainly as typewriter manufacturers at the very end of the typewriter era began to be aware of the threat of computers, and started employ some of the same technology, there were a lot of features added to try and compete.]
* the two type bars would lock together, requiring you to stop and pick the traffic jam apart, or
* you wouldn't use enough force on each keystroke, leaving the type bars waving around ineffectively without touching the ribbon, paper, and roller.
I learned to type on a manual typewriter in the 1970s. Unless you had somewhere north of $1000 for an IBM Selectric, or somewhat less for a second-tier knock-off, that's what you got. (Ordinary electric typewriters were basically a manual typewriter -- like the sim -- with motor assist for the type arms. They didn't jam as much and were lighter on the fingers and gave more even imprints on the paper, but still ...)
The jamming is a side-effect of hitting keys too close together so that the type arm from the first key struck doesn't have time to fall back and clear the space the second type arm is trying to move into. Experienced manual typists learned not just touch-typing but the correct rhythm to minimize the time between keystrokes without quite jamming the machine.