Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
vanar.io
vanar.io
[1] https://github.com/github/dmca/blob/d028f601f93e201186b4a75b...
[2] https://www.reddit.com/r/Agario/comments/3f7oys/miniclip_sta...
I'm comfortably sitting on top of the leaderboard gunning down anyone who crosses me, because they can't outrun my bullets and turn speed. The best small players are doing some pretty cool bombing run stuff with guns -> speed -> shield, but it's often not enough. They hit me 1-2 times quite skillfully, and then I clip them once and they die.
edit: Possibly US East just hasn't learned how to dogfight. I restarted a few times and can reliably top the leaderboard in a minute or two.
In the long term, however, I think that a player who is experienced and used to the keyboard controls would be way better than someone with equal experience (and skill) but used to playing with the mouse.
These controls are almost exactly the same but without the reverse thrust. Have you been playing since the Steam launch? I'm in game a lot, same alias as here if you ever want to chat.
I have been destroying this game for the last two hours. Sitting at 8/9k got boring so I just quit.
Maybe I should resurrect that attempt.
The mutual destruction in this game is an annoying mechanic in this game, yet you keep shooting at players with a similar size as there is a chance they wont react quickly enough.
It looks incredibly cool, but it needs some more balancing to be as fun as agar.io.
You and I can't make them find a different revenue source.
You can play what I built here (it's single player against the AI):
http://lucaspiller.github.io/88etag/
The controls are:
Arrows - move
D - Fire
Q - Place turret
W - Place mass driver
Here is the source: https://github.com/lucaspiller/88etag/blob/canvas2d/applicat...
It's really high performance (uses Webgl by default and falls back to canvas if its unavailable).
Fun initially, but it does seem far too easy to remain #1, so I lost interest.
You're basically just searching for #2 to try get a huge score. But you're pretty indestructible. I think huge players need to have their attack strength debuffed a bit; you'd probably need to lessen the rate of score decrease to compensate.
I think what's missing from the experience (compared to Agar.io) is the suspense. In this game, I find myself kinda drifting all over the place (and moving quickly). I'm terrible at other drifty games like Mario Kart, etc, so it could just not be as fun because I'm not as good :) But the speed difference definitely contributes to the lack of suspense, which makes it a much less compelling experience for me personally.
One of the first things I realized is that a very small cell can safely hide near the largest cells in the game. Since the larger a cell, the slower its movement, the small cells can use the larger ones to shield them without risk of being devoured. Kind of a host/parasite relationship. Just eat their scraps until you're large enough to go out on your own.
There are many other little nuances you'll pick up on, but I won't spoil it!
For the rest of the people, who have spent years in fast-paced FPS games (that strongly use the mouse), the controls will be troublesome and prevent gamer-joy.
Afterall, it may be challenging for the first few times (and possibly fun), but who wants to be the small-fry who gets pwned ALL the time.
So here is my suggestion for alternate controls, for a game where you need to adjust aim rapidly, if you expect hundreds of players in each world:
Mouse = navigation
Mouse right-click/spacebar = shoot
Maybe there should be a constant-speed similar to agar, but if you are keeping the acceleration feature, perhaps you should add braking also, which gives:
a = accelerate
s = brake
d = shield
3 buttons + mouse; seems a lot simpler to me IMO.
I would like to keep playing this, but with these controls, I'd much rather play agar.io, which is simple/easy/fun.
edit: Also, typo in about.txt (vanario.io)
A lot of big players on it, and impossible to get going because death is almost imminent upon spawning!
It got pretty boring as small ships could / would run away and any bigger ships were still much much smaller and I could win just through attrition.
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