Torque3d game engine became more reliable
forums.torque3d.org
forums.torque3d.org
"If using new ever fails to return an object, you're out of memory or some other critical corruption and your program isn't long for this world, wether you catch the null-pointer or not."
Is that the usual reaction to "out of memory" issues? I think that video games, having to deal with console memory constraints, should handle this. You can sometimes delay an allocation from a few frames if you know that you'll free some memory from another place soon.