The pointless part is that he's connecting to a "server" that's next to him, not in a DC in London. I guess if you really wanted to play GTA V on the toilet, on your phone, it solves the issue - but really...
The pointless part is that he's connecting to a "server" that's next to him, not in a DC in London. I guess if you really wanted to play GTA V on the toilet, on your phone, it solves the issue - but really...
1. AWS can run Windows and therefore Steam. Nothing new. 2. Steam home streaming works over VPN. Nothing new. 3. VNC can stream games. Nothing new.
etc.
But put all these pieces together and the first person to wrap it up and make sure all the legal parts are in place might make a fortune.
That being said, in this case these three dots have been joined up multiple times already, so there really is nothing new here. The interesting challenge is in reducing latency so that remote games are actually playable when the server is not on the same LAN.
Now, if he gets this running between his house and work, I'll be give him some credit.
http://www.pcworld.com/article/2359241/how-steam-in-home-str...
http://shield.nvidia.co.uk/play-pc-games/
http://store.steampowered.com/streaming/
This guy isn't running it from AWS though, like I said. He's running it from a "server" that's right in front of him. By the way, have you ever tried RDCing a remote Windows machine and done some trivial tasks in the GUI?
I have, and the only real issues with latency/bandwidth were with over satellite connections.
I also have non-steam games that I've added like Star Wars: The Old republic, Starcraft II and Diablo III and they all work well using the same system.
The only glitch I've noticed is that if steam starts before the VPN, I have to RDC in and restart steam so it picks up the VPN network. (If anyone has any idea how to fix this I would be very grateful)
http://lg.io/2015/07/05/revised-and-much-faster-run-your-own...
ec2gaming or ec2 gaming
at 60 fps?
I few years ago I was lucky to get 3 fps from a local server.
That is completely wrong. Remote desktop doesn't really care about latency or framerate. The vast majority of updates will change only a few pixels (e.g. moving the cursor or typing a letter), and when fullscreen updates do occur (switching apps), it's okay if it takes a visible fraction of a second for the update to sweep across the screen.
Gaming needs to be high-speed, it needs to be low-latency, and it needs to be seamless. 30FPS is an absolute rock-bottom minimum, and gamers are increasingly demanding 60FPS (or more). Some specific genres, like rhythm games, are so sensitive to timing that you can tweak their input-detection settings based on the latency of your television.