Then I explained that the measures were incomplete and the embedded browser wasn't actually secure (among other problems, the sandbox was running as Administrator with the debug privilege...) He investigated, and saw that the sandboxing was never finished by the engineer who worked on it. So he took some time to go finish it himself. Up until that point, Valve had been operating under the assumption that they had a working sandbox - worse than if they had no sandbox at all.
The above is merely an anecdote, but I've heard a lot from current/former Valve employees to the effect that engineers are rewarded for doing high-profile/high-impact work and not encouraged to do much else. If you interact with them as a game developer you can really see this in action with how they ship Steamworks updates - major features break without warning, bugs go unfixed, no real support channel, incomplete documentation.
I spent a couple weeks building out Steam Workshop support for a title. Doing this required identifying and working around a handful of strange, undocumented bugs and API limitations. In the time since we launched, Steam updates have broken the workshop support at least twice, requiring me to spend a day or two figuring out what broke and ship a patch. I've seen similar issues with other titles.