James Cameron’s New 3-D Epic Could Change Film Forever
wired.com
wired.com
Throughout this history, film-makers have continually experimented with different camera techniques and different types of cameras.
This item relating to Mr. Cameron appears to be another incremental step in this long process. It looks to be interesting and possibly intriguing.
What is being lost in the modern film innovations, however, is what I would call the essence of film-making, which is a play-acted script featuring real people but presented as human drama/comedy/satire/etc. using the recognized camera techniques that distinguish cinema from a live play - rapid cutting, point-of-view camera angles, etc. As things go increasingly digital, and become more and more subject to manipulation of images bearing less and less connection with our real world experiences, we get more and more a sense of watching a cartoon as opposed to real people. It is no coincidence that, in this context, many of the modern plots are drawn from cartoon sources (Batman, Spider Man, many others). As this emphasis on special effects has increased, what has become increasingly lost is the quality scripts (with their corresponding wit, drama, fantasy) that once could be taken for granted in quality film-making. The result is an increasingly artificial experience to which it becomes harder and harder to relate.
Over the centuries, it is the great stories that have moved us, from epic poems to the great novels and, yes, even to the cinema of old warhorses such as Gone with the Wind. Today, technology has become as much a substitute for story-telling as anything else. Yes, it constitutes progress in a real sense (incremental though it may be) but, insofar as it has detracted from inspiring story-telling by serving as a tin-hat means of attracting audiences without the need to develop a great story, it has brought a net loss. Just watch a silent movie like Sunrise (1927) and tell me that CGI and other gimmicks have brought a net improvement to what truly can be inspiring about film.
It is, of course, possible to combine great new technology with great stories but not when the technology itself is being featured as the primary attraction.
Big dumb blockbusters have a quality of their own. Big budgets & mass appeal can easily seem to demand a bland inoffensiveness, but so don't watch them if you're in the mood for a smarter movie. There are still a few out there. And calling out for a time when films were Quality just strikes me as convenient nostalgia, ignoring past crap.
The undeniably great stories of western civilization total a hundred or so works over the course of our history. So the works of any given decade or generation will always be found wanting in that comparison. It shows nothing.
If anything, the old studio system was designed to shovel out disposable content even more so than the current configuration.
Now I don't have a comprehensive study to support my position, but until commonly accepted wisdom has one for its stance, I disagree.
If I were to rephrase my basic point, I would say that (in my view) technology, however good, is less important to good film-making than are other creative elements such as good story-telling. Thus, if film producers have limited resources to devote to a project and pour most of them into expensive technology as opposed to paying for quality scripts, story lines can and do suffer, as do the films associated with them. I think that has happened a lot in recent years but will grant that it is subjective on my part (there are, of course, a good number of original, quality scripts around in today's movies, with Pixar's output coming to mind among others).
Yes, well, I agree with that part. 110%. Possibly more.
1939: Mr. Smith Goes To Washington, Gone With The Wind, The Wizard Of Oz, Stagecoach, Ninotchka, Wuthering Heights
1940: Rebecca, Fantasia, His Girl Friday, The Grapes of Wrath, The Philadelphia Story, The Great Dictator
1941: Citizen Kane, The Maltese Falcon, The Lady Eve, Sullivan's Travels
Rather than relying on personal taste, I took these from various 'top 100' lists. I haven't seen all of them myself, but the ones I have seen are a mile apart from anything released this year, or any recent year.
And I never argued that quality was constant. I believe it's essentially random. So the existence of an aberrant concentration of quality isn't surprising to me. I'm sure you could find clusters of a few years where nothing of note came out as well.
1980 for comparision, IMDB lists 6007 movies (8000+ if you include TV movies), and contains modern (popular) classics such as Stir Crazy, Superman II, Empire Strikes Back, Airplane!, The Blue Lagoon, Ordinary People, Urban Cowboy. The Shining, Caddyshack, Raging Bull, Friday The 13th, The Fog, The Blues Brothers.
Hmm, looks like 1980 was a much more 'classic' era than the 40s for hollywood, but you wouldn't have heard that from film buffs in the 80s.
Hollywood has always been a great abuser of the 'sling lots of shit at the wall and see what sticks' approach to 'greatness', they're just slinging a lot more shit these days.
Even if we take a really contemporary year and do the same study, we see a pattern of greats no matter what year, take 2005 at random:
Batman Begins, Sin City, V for Vendetta, Revenge of the Sith, King Kong, Brokeback Mountain, Harry Potter/Goblet of Fire, Serenity, Charlie and the Chocolate Factory, Mr & Mrs Smith, Wedding Crashers, Munich, Saw 2, Hostel, Hitchhiker's Guide to the Galaxy, Madagascar, Pride & Prejudice, Land of the Dead.
Ah, but the movie buff will point out that they're not established classics like Gone with the Wind, or Wizard of Oz. Not yet, anyway.
Edit: Btw, for 2005, the number of movies was 28,000+. Is it any wonder that there is a lot of formulaic stuff in there as well?
As for the 1980s, this was indeed a much better decade than the current one. The 70s were even better, much better than the 40s.
> is it really surprising that there were a handful of good movies among them?
Not good movies, great movies.
http://news.ycombinator.com/item?id=991197
Oh well. Still glad to see that people get to read it. I was especially impressed by push in technology that Cameron has made. I had no idea he was behind a lot of the push to get 3D projectors installed in theaters and how much he did to influence the creation of the 3D cameras used in filming this and other movies. There are many technical accomplishments that have been made with this film that most people watching it will never know (or care) about.
Gollum in LOTR looked abhuman because well, he was supposed to.
Humanoid blue aliens are easier to "get right" than actual humans because nobody really knows how they are supposed to look and act.
However zombies don't look as horrifying in still pictures as they do in animation. Catching the bottom of the uncanny valley can have its benefit for directors as well.
In my experience the same reaction, though sometimes muted, applies to just about any living thing Hollywood attempts to computer generate. I can't remember having ever seen a convincing depiction of a dog, cat, or even insect for that matter.
It's entirely possible that an alien humanoid biological creature would appear to be obviously living to us in the same way as other non-human animals, and thus subject to the same "uncanny valley."
I haven't got the creepy feeling I have from other attempts, so I'd likely put them on the upward exponential out of the uncanny valley. I believe this may be greatly helped by the fact they're not supposed to look human.
It's like the aliens in the new Star Trek, the absolute weirdest was the comedic throwback of the green chick. The lack of prosthetics to modify her made her feel so much weirder than any of the others.
The fact that people are going to be going into the movie seeing spaceships and humans rendered in CGI before they see any of the aliens may help the aliens out of the uncanny valley. After wading through Disney Land and finding one of the humanoid robots they don't appear as false as the highly realistic androids being made in Japan despite not being of as good craftsmanship, why? Well I just walked through a mile of talking humanoid mice, anything remotely human is now believable!
However something to point out: Capgras syndrome gives the sufferer this 'uncanny valley' effect to anyone the person knows, they'll believe the person has been replaced by a duplicate.
Definitely excited to see the new film techniques though.
I'm no film buff, but the cinematography of certain parts of the trailer reminds me of the same second-rate "Lets get a really wide shot of this big computer-generated battle scene" effects-for-the-sake-of-effects schlock that's been shoved down our throats for the past 10 years. The Na'vi look really cool. But every time I see a perfectly framed complete shot of a monster leaping out of some shrubs in slow-motion I want to throw a shoe. We get it. It looks cool and somewhat life-like. Now can you please show us something that's designed to evoke a response other than cooing in delight of your wonderful technical achievements?
We live in a world where people know nothing about cinema except what they see on commercials during the Simpsons. When you make a trailer, you're convincing the masses. You expect cinephiles to ignore trailers anyway.
It's the ultimate amateur mistake to assume a movie trailer is worth anything. It's marketing, and what's more, it's dumb marketing for dumb people.
Say what you will, but Titanic was the best thing that happened to my youth: every girl wanted to see it, over and over again, and no guy could stand it. Perfect.
http://www.wired.com/magazine/2009/11/ff_avatar_cameron/all/...
(I always hate clicking through pages 1-4 when you can just view all four pages at once.)
This is just an advert for a movie.
http://www.red.com/ will make more of a difference. You can buy one for what it costs to rent others for a week or so.
Almost all 3d work made up to now has consisted of taking two good cameras and mounting them next to each other, then setting up the motors and lenses such that they operate perfectly in parallel. Cameron's key innovation is alter the viewing angle (interaxial distance) between the two lenses dynamically while preserving sufficiently good ergonomics to make it work on a set (rather than inside a lab). So this is a new approach to to the optical part of photography, rather than the recording substrate. Of course, this can and probably will be leveraged on behalf of Red camera users and others small enough to be mounted side-by-side on an adjustable platform.
Here's a good article about it: http://www.origin.popularmechanics.com/technology/industry/4...
We'll know soon enough.
If Cameron has made something that makes 3D integral to the cinema experience instead of just something that feels tacked-on and not necessary, that can definitely change cinema forever, whether we like it or not. :-)
BluRay has been out for a while. It's time for another format....
It paints him as a sort of Steve Jobs figure, with a really incredible drive to create and succeed, often at the expense of all else.
> She wanted to get married, but Cameron, she says, was not interested in a conventional domestic life: “He used to say to me, ‘Anybody can be a father or a husband. There are only five people in the world who can do what I do, and I’m going for that.’ ”
> [...]
> Before beginning production on “The Abyss” (1989), the most ambitious underwater movie ever attempted, he went to see Leonard Goldberg, then the president of Fox, which was financing the film. “He said, ‘I want you to know one thing—once we embark on this adventure and I start to make this movie, the only way you’ll be able to stop me is to kill me,’ ” Goldberg told me. “You looked into those eyes and you knew he meant it.”
“The words ‘No’ and ‘That’s impossible’ and phrases like ‘That can’t be done’—that’s the stuff that gives him an erection"
It also has some inconsistencies, the New Yorker said is was Space 2001 not Star Wars that inspired him to create films.
The real kicker (from studio and filmmaker's point of view) is how Cameron is employing 3d. On most films until now it's been a novelty, used to make a weapon or explosion seem to imperil the audience, or to abuse perspective for comic effect. Cameron's achievement is to integrate it tightly with the existing cinematic language of the lens.
Basically lenses can be 'wide' or (confusingly) 'long'. A wide-angle lens presents a wide field of view while exaggerating perspective, while a long lens isolates small detail and can reduce the sense depth. Obviously this is important for framing, but it can be used in other ways; if you wish to increase tension, shoot someone running towards the camera with a long lens. S/he will hardly seem to be moving forward at all, and as viewers we fear the character will be unable to reach their objective in time. Conversely, the same motion when shot with a wide lens will suggest rapid movement from background to foreground, giving us a sense of power an inevitability (or conversely, of weakness and impotence if a character is falling away from the camera). Obviously I'm just scratching the surface here, but the various distortions of perspective possible with different focal lengths are a big part of what gives cinema its dramatic power.
What Cameron has been doing with Avatar is to shoot in deep focus (no using the aperture and focus controls to blur out the background, a favorite technique for isolating the subject from the environment) but instead create depth by altering the angle between the two lenses dynamically, creating the illusion of a large space in which attention to depth is focused stereoscopically. Until now most 3d projects have kept the stereoscopic distance fixed, which yields the feeling of watching the story take place on a stage in front of one and occasionally having one of the props or actors protrude outwards toward the audience. By varying the angle between the lenses in the same fashion as our eyes, Cameron presents a far more immersive way of experiencing the third dimension.
Much of the skepticism towards Avatar trailers and so forth stems from the fact that the background is often fully in focus - a technique which has been used to great cinematic effect (eg in Citizen Kane) but which has fallen out of fashion over the years. In videogames, by contrast, such deep focus is common (since you don't know where the player will want to focus attention in advance, and also because simulating narrow depth of field dynamically is computationally expensive). This deep focus is necessary to provide a credible sense of depth with variable-angle stereoscopy (if we threw the background out of focus too much, the foreground characters would just seem to be floating in space), but when you see it projected in regular 2d it looks old-fashioned and videogame-y.
It's not the CG that looks weird; if you shot an ordinary scene with the same 3d technique it would look boring and flat in 2d (indeed, the difficulty of emphasizing depth by adjusting focus on a consumer video camera is a big part of what makes it 'look like video'). So the primary reason Avatar is a Big Deal for Hollywood is that Cameron seems to have succeeded in developing a 3d photographic technique that is much more compelling and realistic than the standard fixed-angle 3d which has been used until now, which actually emphasizes the separation of the audience from the action. And in order to fully appreciate this...yes, you'll need to go to the theater.
Cameron has also done other amazing things - being able to integrate the CG with the live action at production time (instead of imagining it and then integrating the two image sources over months or years of post-production work) is also a very big deal, but that's much more 'inside baseball' as the main beneficiaries are the filmmakers rather than the audience, although it will lead to better results insofar as it will make it easier for less skilled or funded production teams to produce convincing blends of real and artificial images. And there are a host of other technical innovations - there will be multiple books written for the professional market on how to improve a film by employing Cameron's techniques; indeed, I dearly wish Cameron himself would write a book (or several) on his approach to directing, since he is the master of staging and editing complex visual action - if you need proof of this, watch a long action sequence from Terminator 2 (or any of his other films actually) and then a similar action scene from Michael Bay or someone similar; he too has access to huge budgets and armies of technical professionals, but in films like Transformers audiences can literally lose track of what's going on, who's winning a battle etc.
But the bottom line is that Avatar will live (or die, but probably live) by virtue of the way Cameron leverages 3d to put the audience 'in' the visual story, which is a fundamentally different photographic technique from that employed up to now.
EDIT: here are the articles I had wanted to include earlier. Variety interview with Cameron is light on technical detail but addresses other filmmaking concerns (like how it affects the editing process): http://www.variety.com/article/VR1117983864.html?categoryid=...
And this white paper from Autodesk (who supply software tools for this, and who are a primary tech vendor for Avatar): http://images.autodesk.com/adsk/files/stereoscopic_whitepape...
This is a big concern for me.
Not to swamp the whole thread with my own links, but the projection technology is damn near as interesting as the acquisition technology. I got a far better grounding in the physics of both light and sound from working in this field than I ever did in school: http://en.wikipedia.org/wiki/RealD_Cinema
I've had this hunch for a while that there are show biz executives out there hoping against hope that Cameron's new 3D technology - which as you say can only be fully appreciated in the cinema - will magically save the industry from the evils of content piracy. Will be amusing to see how that pans out.
As much as I'm looking forward to seeing Avatar, a lot of the conversations that I've had with people about the movie revolve around the concern that the movie its self will be overshadowed by the technology. E.g. when Final Fantasy: The Spirits Within was released, my friends and I went to see it solely because the CGI looked so state of the art (we're geeks, what can I say), and it surely had pretty graphics. But the story (what there was of it) and just about everything else sucked pretty hard. It seems like they were really counting on the CGI to carry the movie. Either that or they were just in denial of how crap the other aspects of the movie really were.
So I'm really just hoping that they've ended up putting more into Avatar than the new technology alone. A story line more original than that which has been hinted at would be good.
The Terminator: Robot from the future menaces woman from the present to protect own existence, future career as CA governor. Aliens: return to th planet of the Aliens. Even with bigger guns, they are still dangerous. The Abyss: Undersea explorers find intelligent life at bottom of sea, panic. Terminator 2: Robot from the future menaces woman from the present to protect own existence, future governor of CA switches sides. True Lies: Future CA governor is mild-mannered computer salesman by day, fights terrorists by night (should be familiar life situation to many HN readers). Titanic: pretty heiress enjoys shipboard romance with handsome peasant until angry fiance catches her. Boat sinks, panic ensues.
Seriously, the fact that you can summarize a story easily tells us little about the process of working it out on screen for an audience. So while Avatar can be summed up as 'greedy humans want space oil buried under village of fighting smurfs, conflict ensues', the real story (as with most of his work) is what happens when an individual's experience of the world places them in conflict with the status quo, perhaps one that may not even exist yet. Critics may deride this as formulaic, but Cameron's main theme is the conflict between the individual and the social, which does not yield to simple analyses of good vs. evil.
But you're right, it doesn't need to be overly complex or totally original to be good. There's always room for a well told story, some of the best stories of modern times are retellings of archetypal themes.
Don't get me wrong, I am a fan of most of Cameron's work, the Terminator mythology (I even still have the old Terminator comics published by Dark Horse) and Aliens (also have the Dark Horse comics) probably more so than anything else. But at the very least, there better be some originality to the writing, even if still within the overall framework of his easily summarised story.
http://www.amazon.com/Citizen-Two-Disc-Special-Orson-Welles/...
I could care less about whether actors find him difficult to work with, or what percentage of his work involves revolutionary technology. I am glad he is out there making his films. Even the bad ones are interesting.
Given Hollywoods history in recent years, I'm not to confident that Avatar will be such a good movie.
http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20...
He showed his commitment by giving up a financial stake? It would have shown more commitment if he'd given up any flat fee in order to get a higher percentage of the profits.
Maybe health care just sucks that bad in the future?
I don't really know anything about the plot, but it seems like I should be expecting a plot turn where the protagonist is faced with the dilemma of turning on his peers and his mission for love's sake, or doing something morally suspect so he can walk again. Just a guess, I really know nothing about the movie.
(BTW, the link is worth visiting for a few other interesting scripts--for instance, a version of "I Am Legend". http://www.horrorlair.com/moviescripts_a_f.html has more)