Zynga Analytics at its Peak
blog.amplitude.com
blog.amplitude.com
If there is a Gamer's Hell; once a day George and Charles Parker, Gary Gygax, and Milton Bradley will come down from Gamer's Heaven and kick these guys in the balls.
(probability of getting an item) = (probability of getting the item for free in a drop) * (1 + (probability of a user gifting an item to a friend) * (average number of friends)).
So for the late items, they pushed down (probability of getting the item for free in a drop), so you were unlikely to get it in a drop or as a gift from a friend.
(different games worked differently and evolved over time, the above is not meant to be a precise and exhaustive description)
And I think there's some risk to trying to retrodict these kinds of events. It's just too easy to pick up on coincidences and assign too much importance to them. It becomes especially dangerous in light of this big data fad in which it's become common to believe that you really can infer causation from observed correlations, and then feel confident betting entire businesses on it.
It's a promise of happiness in exchange for addictive behavior.
An unregulated casino would not see many patrons then.
I guess this would only be an issue if the purchase-element manifested directly in a way to make money? For example with Team Fortress 2; you can buy keys to unlock the item crates (which deliver a player a single new random item) - but you can't buy the item crates themselves - and you can't buy an item to make the crate's randomness any more favorable.
Yeah, let's get the government involved, because they don't have better things to do than make sure people aren't spending too much on their fake farms.
>and I am not sure if its healthy.
I'll bet you have a few habits or activities that people aren't sure "are healthy".
This is really a non-issue.
Please stop invoking "won't someone please think of the children!!"
As for your other comment... jeez. Why so passive-aggressive? You are certainly right -- we all have habits that someone would consider unhealthy. But is my taste for sweets as destructive as this? I dont know, seems like they are both serious. It might even be that the addictiveness and lack of end-game of these games make them more dangerous.
Anyways, my main concern is that these games are being played by kids. I think everyone agrees that kids are still developing. What is the impact of these kinds of games on them? Do you know for sure that its harmless?
Not meaning to insult you or anyone, but dismissing these questions without a good reason is just plain ignorance and probably irresponsible. I am not equipped to answer these questions. Which is why this post and my original one are filled with questions.
You are mistaken, at least in America. Except for those Native American run, casinos in America are regulated by some form of a gaming control board.
To my knowledge, this is true of pretty much anywhere that has gambling as an industry, though I wouldn't be shocked to find out that Monte Carlo or somewhere were wholly unregulated.
I consider "people are doing things I don't approve of. We should regulate that behavior" to be passive aggressive.
>"But is my taste for sweets as destructive as this?"
I'm pretty sure obesity kills more people than social games.
>"my main concern is that these games are being played by kids."
The vast majority of these games are played by adults.
>"Do you know for sure that its harmless?"
I don't care if it's "harmless". It isn't my duty, or yours, to ensure that everything everyone else does is "harmless".
Every business is designed to push their clients to spend money. Some are better at it than others.
> Whats the difference between this and gambling in casinos?
There's no possibility of winning, so no way to delude yourself that the money you spend is an "investment", or to try to make back your losses. And we haven't (yet) seen anything like the scale of social problems caused by casino gambling.
> Are users aware that algorithms are being gamed to maximize profits?
Maybe. But honestly what's the difference between an algorithm and a human salesman? (e.g. I've heard it alleged that Dumas and Dickens deliberately stretched and optimized their serialized stories, to maximize their profits) Does it matter?
Really, what do credit card companies do besides set up a booth on campus, saying, "Want a card?", and kids line up around the block?
This is some outrage culture shit right here.
There's no question that what they were able to create this monstrous flywheel of engagement around a strong core concept but from my vantage point (read: I know they printed money with FarmVille and CityVille and have more or less floundered in the past year), they were only really good at the "let's take this already successful concept/hook and turn it into a cash cow" side of the equation.
Has Zynga had any successes in the past twelve months? Were they able to break into mobile at all beyond paying $180M for Draw Something?
There's a real possibility Zynga was never as successful as it appeared to be, from a cash perspective.
No need for speculation, they went public in 2011. You can read their financial statements.
https://zynga.com/games/zynga-poker https://zynga.com/games/free-slots https://zynga.com/games/wizard-oz-slots
I'm wondering if that was responsible for it's downfall? I get that gaming is somewhat of a hit-driven business but not nearly like, say, movies. Incumbents have humongous distribution advantages. I'm amazed that Zynga relinquished its commanding position so thoroughly and so rapidly.
They are clearly masters at the mechanics and psychology of this, and the technical implementation as well. When your mine runs dry, there's still often quite a bit of money to be made selling shovels to the other miners.
Obviously this is very hard to to do for a number of reasons. Mixpanel employees more salespeople than they do engineers or designers, and Zynga is still 2-3x their valuation just on the core games business.
Zynga is in a hits-based industry, so having a reliable recurring revenue from a b2b SaaS product could enable them more flexibility with their approach on the gaming side from a pricing an user acquisition standpoint. But of course I'm speculating without any hard numbers. Sounds like people much more informed than I am have decided it is not a valid opportunity, and given how far it is from their core business, I can easily see why.
Thanks again.
Guess they didn't optimize well enough. Or optimized only for the very-short term.
Ah yes, good guys versus bad guys. Has it ever crossed your mind that they're one and the same? Must be nice to live in a world where "sides" can be chosen so naively.