Someone Stole My Startup Idea – Part 3: The Best Defense is a Good IP Strategy
steveblank.com
steveblank.com
As someone who deals with early-stage startups all the time, the number one mistake I see concerns "do-it-yourself" founders who fail to take proper steps to transfer their IP into their startup at inception. In other words, they will form their entity themselves, use some online kit to do as simple a setup as possible, and ignore the IP issues altogether, which means that whatever IP they had developed prior to formation, or that they continue to develop even after formation, will continue to belong to them individually or to other third parties such as contractors, and will not belong to the company.
This is usually a harmless error in that it can later be corrected once it is discovered, but only if all the founders (and other third parties such as contractors) are cooperative about it. If they are not, this situation can lead to serious problems, especially if the problems are first unearthed during due diligence in the course of a funding or acquisition.
The article mentions this problem in summing up the most frequent mistakes in this area and otherwise has intelligent insights and observations throughout.
Those are the basics. Beyond this, you need to ensure that proper "consideration" is given to the founders to make the IP transfers legally binding. For the pre-formation IP transferred in connection with the stock grants, this is not an issue. For post-formation work, this takes the form of continued vesting of stock (if vesting is in place), often coupled with some form of very modest deferred compensation that is needed to minimize tax risks to the founders.
Some of the technical rules are explained in more detail here: http://grellas.com/faq_business_startup_015a.html.
They sued because Sony and Microsoft's controllers vibrated. I'm not sure this patent is the poster child for why the IP system is awesome. I love Steve's work, but I'd like to see some acknowledgement that there might be a wider cost to society from chasing patents like these.
http://www.cs.berkeley.edu/~tlavian/spring2009/studentsPrese...
There's some clear prior art, especially the Nintendo Rumble Pak, so it's pretty hard to take this as an example of IP law rewarding creativity.
From 2002.
That's about all you need to know about patents for startups. From the time you file to 6-9 years afterwards, the expense and effort of a filing buys you nothing. Meanwhile, the world continues to turn on its axis.
Is your company even going to be around for 9 years?
Of course, having the patent published doesn't really change much either. That's because you can safely add several more years to reach the date at which you'll actually see the inside of a courtroom if you decide to exploit the patent. It takes forever. With your counsel's meter running the whole time.