Any Sufficiently Advanced Technology Is Indistinguishable from Cthulhu
antipope.org
antipope.org
You're welcome.
Feels familiar. I am trying to protect my privacy to the best of my knowledge but I feel that I'm losing it to several entities whose identities and ends are rather... cloudy...
I feel a follow-up piece coming on entitled
"Ia, ia, Google fthagn..."
Pessimist!
Cool Airbnb
The Tweet of Cthulhu
I don't think it's stupidity that cause them to not understand but more cognitive dissonance led by their absolute belief that what they are doing is for the good of all.
Or just greed.
"It is difficult to get a man to understand something, when his salary depends upon his not understanding it." -- Upton Sinclair
Is it the beginning of a geek take on horror? It was a fun film, and felt very original when it came out, but it was also a bit of a gimmick. I'm not sure it's ready to become an entire genre without becoming very quickly stereotyped.
Particularly since I think the "geek" moniker could definitely be applied to the Shelleys. Byron, less so.
https://www.ece.cmu.edu/~ganger/712.fall02/papers/p761-thomp...
The C2 article on it is basically a bunch of mere mortals trying (and failing) to come to grips with it:
But I'm trying to hold off on buying a PS4 until there's more than one game I want to play on it.
I feel like it's not possible to express yourself as fully as you can with the class/character system in DS2 in bloodborne.
It's certainly not terrible and it's a nice holdover until DS3... but it lacks. (I do really like the parry and revenge systems though)
As for the class/character system, Bloodborne is actually not a Souls game and is deliberately different. I don't really want to get into a big discussion of the game mechanics here, but it took what worked best from Demon's Souls and invested everything in it. Nobody really played with heavy armor in Demon's Souls anyway except perhaps for a self-imposed handicap. Bloodborne is basically a streamlined Demon's Souls with the cruft that didn't work well thrown out and a more explicitly Lovecraftian story and world.
DS2 has a lot more variety but also has a large number of basic mechanical issues, such as imprecise hitboxes.
Dark Souls 1 probably hits the sweet spot between variety and solid fundamentals. Hopefully Dark Souls 3 marks a return to this style.
[0] assuming you consider Cookie Clicker et al "games".
Call of the Cthulu starts with a shared dream, so where's the technology? Several other stories involve dreaming too. Lovecraft is more about programming (programming people and peoples programming) than science. Most Lovecraft characters are introverts much like the geeks, and selfie takers of our auspicious era (meh).
And the technology's all around - it's explicitly stated both in Lovecraft and subsequent folk who build on the Mythos that the Great Old Ones, the Mi-Go, the Great Race, and others aren't supernatural entities, but aliens with mathematics and magic we don't understand.
Parody sites like http://thedoomthatcametopuppet.tumblr.com/ actually give a pretty good sense of his signature style.
Edit: Now I know puppet is horrible after all.
Example: Field of research were allowed to deadlock, but I still intend to accept the situation might be available for a unification algorithm.
http://www.yankeeclassic.com/miskatonic/library/stacks/liter...
[1]http://ephemeralp2p.durazo.us/2bbbf21959178ef2f935e90fc60e5b...
A lot of the horror of Lovecraft's works stem from a fear of science-gone-too-far. I read an interesting essay that said that his regression-to-past-generations works were actually founded in the contemporary revulsion many people felt they were first introduced to this newfangled "evolution" business (augmented by Lovecraft's notorious racism).
You'll also notice that a lot of the science in Lovecraft's stories isn't, uh, good. Like, it's really bad. Creatures that flap their wings and fly out of the atmosphere, and to a different dimension. Stars that are far away have different laws of physics. That sort of thing.
Imagine someone who is a mild conspiracy nut (of the email-forwarding variety), and not scientifically literate but reading pop-science articles about new breakthroughs in the 20s and 30s. The majority of Lovecraft's writings are a fair description of this hypothetical person's fears about scientific progress.
Lovecraft's cosmic horror is still fairly rules-based, i.e. it's magic of the Clarke's-Third-Law variety. The dreaming in Call of Cthulhu is a natural force that obeys laws. Humans don't know what those laws are, but something does and can manipulate that force. Cthulhu itself doesn't obey our laws of physics, but there are laws of physics that he obeys (possibly from another dimension), and he is also subject to the alignment of the stars. It's all described as rationally explainable, but not within the bounds of what human intelligence can graps.
The actual Dreamlands stuff with Randolph Carter is different, though. It's not even horror, really. It's Lovecraft making an explicitly Fantasy setting, in emulation of Lord Dunsany. It's got a much more whimsical and adventurous vibe, and the various fantastical elements (horrific or otherwise) generally aren't as rationally-explainable.
Dystopian stuff has the same problem for me as horror. All I see is Joe Flaherty as Count Floyd saying "Oooh, scary!"
The only horror movie I ever liked was "Alien". Because it was credible.
So meh.