In-App Feedback Results in Fewer Negative Reviews
blog.instabug.com
blog.instabug.com
It seems their SDK makes it easier for people to submit feedback directly from the app, rather than complaining on the app store, i.e. fewer negative reviews (and maybe fewer reviews in general).
One alternative I've seen used for additionally increasing the number of positive reviews is to prompt the user whether they like the app. If they say "No", they're asked to provide feedback, but only if they say "Yes" are they redirected to the app store to rate the app.
Also in this category are online stores that want you to rate everything you've purchased or rate your experience after buying a box of paper clips or other similar nonsense.
People, if you do the following: divert users you suspect will leave a low rating to an external service and direct users you think will leave a high rating to the play store... you're scamming the system. You are absolutely abusing the way the Play Store works, what reviews and rankings mean within the ecosystem of the Play Store and worst of all, you are _most definitely_ abusing the trust of your customers.
Why are people happily admitting they're doing this? It's a scam!
FWIW, I don’t know if the feedback system in question actually serves this purpose, so I won’t/can’t defend it specifically.
You aren't abusing the mistrust of anyone because you still have to be good to get good reviews and ratings.
Engage in dark patterns/socially abusive behavior? Deal with the repercussions.
With Streaks (streaksapp.com), we ask if the user is enjoying the app. If yes, we ask for a rating/review. If not, we direct them to send feedback (email, Twitter, etc).
In Hexiled (hexiledgame.com), we don't ask for a review/rating unless the player has successfully beaten the level, assuming they'd be feeling more positive about the game. In US and AU, that's helped us get 1,000+ reviews averaging 4.5/5. We also put our names and faces in there so people realise this is a first-ever mobile game by two guys and not a big-company effort where your meagre IAP will get lost in the millions made.
I noticed that with Highball they try to put the app in the context of "This is a free thing we have made, go easy on us" very early in the on-boarding. Otherwise reviewers can be absolutely brutal and often unfair.
But since implementing the internal "do you like this app?" before sending the user to write a review, and directing 1-2 star people to Support, we now have consistently nearly all 5 stars ratings. And better yet, we get more informative support emails!
Uh, seriously? Seems like they might have cause and effect reversed there. But at least they marked it #Fact, so clearly it must be true.
This is a blatant advertorial masquerading as advice.
getting in front of the customer before they lambast you publicly, is pretty basic.