Apple Watch Pixels
prometheus.med.utah.edu
prometheus.med.utah.edu
Which it probably will be, but it's certainly not guaranteed.
Edit: The numbers are wrong, it's 326 dpi for both because I couldn't be bothered to check the math of the retina display wikipedia article.
The display of the 38 mm watch (38 mm refers to the height of the whole watch body, including bezel – it’s ill-fitted for calculating pixel density) is 21.22 mm wide (0.8354 inches) and has 272 horizontal pixels. That’s 325.6 ppi.
The display of the 42 mm watch is 24.34 mm wide (0.9583 inches) and has 312 horizontal pixels. That’s also 325.6 ppi.
That’s the same pixel density as the iPhone (excluding the 6+ with a higher pixel density and older non-retina iPhones).
Now you can argue about whether typical viewing distances for watches are closer or farther than for phones (whether or not a screen is “Retina” is always a function of the typical viewing distance and the pixel density, never pixel density alone and there is no single device independent pixel density that is “Retina”), though I actually think on balance they are probably slightly farther or the same.
[Citation Needed]
a) if it truly is "retina," then your eye can't distinguish pixels smaller than it, so subpixel text is meaningless.
b) Laser printers started at 300 DPI, at 1 bit of color and even now have pretty much settled on 600 DPI, still usually 1 bit of color. Retina displays are about 300 DPI with 8 bits of color (in black and white). So, roughly comparable to a laser printer.
With no subpixel rendering, assuming a framerate of 60fps, you can move only at the following speeds: 5 inches per second (1 pixel / frame), 10 inches per second (2 pixels per frame), 15 inches per second (3 pixels per frame)...
If you're running at 60 FPS and don't mind judder above 30FPS (hideous, but some people apparently don't mind it. I am not one of those people. On a related note: for some reason PM occasionally tears webpages when scrolling, and it drives me crazy), things are a little better, but not much. 2.5 inches / second (1 pixel / 2 frames), 3.75 inches / second (1 pixel then 2 pixels, alternating), 5 inches / second (1 pixel / frame), 6.25 inches / second (2 pixels then 3 pixels, alternating)...
You cannot maintain a scroll speed slower than 5 inches per second (approximately: 300dpi @ 60fps. If you compromise for 30fps, that's 2.5 inches per second instead) without dropping your effective framerate without subpixel rendering. This is an issue all over the place.
As such, yes, subpixel rendering is still required even with retina displays.
https://en.wikipedia.org/wiki/Spatial_anti-aliasing#Examples
https://en.wikipedia.org/wiki/Subpixel_rendering
It is possible to show, however, that if a scene has a band-limited detail property and the join response of your visual system, your eyes' point spread function and the pixel geometry resembles a Nyquist pulse, then indeed there is a density (which would be equal to the density where 1 pixel is covered by 1 sampling element in the retina) which is sufficient for perfect reconstruction of the image, even if it is moving.
Yes. However, the retina display is not there yet.
http://www.dansdata.com/images/cdv350/screenb560.jpg
The Apple Watch pixels are not in the traditional stripe pattern, but there's still 3 distinct subpixels for each pixel and they're arranged in a square pattern. The unequal subpixel sizes are due to OLED brightness fade; the blues wear out the fastest, while the reds last the longest:
Does it vary the intensity as it ages? Otherwise, it seems like the displays would start out way too blue before eventually becoming "accurate". (And then going on to become too red, of course.)
Edit: Oh, or maybe having a bigger blue subpixel means they can run the blues with less intensity, thus extending their life?
I haven't tried a Note with a true pressure sensitive pen though.