Continuity - a clever flash puzzle game
continuitygame.com
continuitygame.com
Here's another unique online game, called Ouverture Facile: http://www.ouverture-facile.com/start/index.html
It's a riddle/puzzle/problem solving game of sorts.
The goal is to use clues to get to the next page of the puzzle; most levels require the user to guess the correct URL to move on, using clues on the page, in the source code, or embedded in files like images and sound files.
The game got a whole lot less arbitrary and confusing once I figured out that to link from one frame to the next, the entire pattern of solid and empty space on that edge must match, not just the hole you're trying to squeeze through.
Some of the levels feel like the authors just put them together arbitrarily to overwhelm, but there are a good amount of easier "fun" levels which introduce new ways of thinking about things. Unfortunately, the entire game seemed to be made up of either easy/"fun" levels or harder/"overwhelm" levels -- the concepts introduced in the fun levels didn't seem to make it into the normal gameplay. (Or then again, maybe I was just using the new concepts so often I didn't notice!)
I was initially angered and almost quit when I thought that the authors weren't letting me know when I could jump down pits without dying. It took me a while to realize that the entire edges had to overlap, rather than just the specific pit I was jumping down.
Overall though, it's rare for me to finish a Flash game. So it gets five stars from me!
Still, this is really good. I don't bother with flash games very often, but I'll be sharing this link with a few friends.
That is to say, the ramp-up pace is good because analytical thinkers will blaze through the levels quickly enough that they don't get bored, and non-analytical thinkers won't feel like it's too hard too soon. Maximum audience retention.
If you're interested in this stuff, don't miss Portal's developer commentary.
But could be, it wouldn't be the first flash game to forget to free objects.
One pet peeve is the connections between tiles. I think if the tiles match each other, the border between them should vanish (if not in the large manipulation view, at least in the small character view).