In that narrow sense, it doesn't matter that the underlying semantics and runtimes of Go and Rust are targeted for different use cases. They get lumped together in the same conversation because people have a vague sense that something... (newer programming language, newer database engine, newer CSS templating, etc)... will make their project better. In that nebulous cloud of possible future benefits, it's understandable for people to mention both in the same conversation. However once people get past the unspecified idea of "better" and actually analyze (i.e. write concrete programs) the real costs & benefits, the differences of Go & Rust will reveal themselves. People will realize that Go is inappropriate to write a 60 fps graphics rendering engine and likewise, Rust is inappropriate to write quick scripts for Google-scale cloud orchestrations.
One other reason that Go is mentioned along with Rust is that Google used the adjective "systems" to describe it. "Go is intended as a systems language". Unfortunately, a lot of folks didn't realize that Google was using an idiosyncratic definition of "systems" to mean a programming language to help the management of their datacenters. To others, "systems language" means writing operating systems, device drivers, embedded chips, etc. There was a nuance that got lost and it ended up muddying the discussion. The phrases, "Go is a systems language", and "Rust is a systems language" look the same but they mean different things.