Ask HN: What are other ways to monetize mobile games beside freemium or ads?
If I make an iOS game I can have ads, in-app purchases, or charge to buy the game. Are there other monetization methods that people have tried or created?
The guy who wrote kidpix for mac os was just starting out but he sold the product to a company that hired him as a result of kidpix' popularity.
Ask your users to visit your website. Post stuff there that they will want to link to.
Note this guy was studying electrical engineering, but decided to pick up coding himself. These games got great publicity and landed him the job within 6 months of learning to code.
If your game is trivial, boosting your profile from it can be a much greater reward than monetisation. Granted, this advice isn't as helpful if you plan on being an indie game dev.