How Video Games Changed Popular Music
newyorker.com
newyorker.com
One just needs to listen to few Japanese synthpop bands from the 70s like P-Model or Yellow Magic Orchestra to see which direction stream of influence was flowing back then. I'm pressed very hard to believe that bleeps and blops of the 70s arcade cabinets impressed any musician, when you had much more powerful tools to do synthesis far more advanced and relatively inexpensive. After its peak in the late 80s, as far as pop music was concerned, synth went in sort of hiatus, to come back slowly in last decade or less, and still, bleeps and blops are just a single drawer in an immense cabinet of instruments employed.
I admit not to play too many games recently, but from what I've seen in AAA titles, it's dominated with bland orchestral ambientals. There's still no adaptive phrasing, AI composition, and really no intelligence behind it all. The medium holds immense potential, but I'm still waiting for it to unlock itself. We had serialism (though I don't enjoy it myself) almost 100 years ago. What's the hold-up?
I hope this doesn't fall under gratuitous negativity. I just don't see it.
I agree. I love chiptunes and the demoscene to death, but people (nostalgically) overstate their influence and underestimate the musical ability of early video game designers.
The simple fact is that the space of video games and pop music is too damn large to nail down any large veins in 11 paragraphs. Since about 1992, there has been so much activity in this space fueled by technological advances in audio hardware and software driving composition, publishing, synthesis, gameplay, etc. that a dissertation could be written about every five year period over the last 25 years.
The VGM world has taken at least three major shifts since SMB. 1. The shift to using whole mp3 tracks, a la PS1. 2. The shift to multi-track recorded audio, instead of chiptune/wave synthesis. 3. The shift to dynamically generated audio (see SSX for great examples). The first quite simply was pop music (with a techno edge). The second certainly lagged pop music. The third one has nothing to do with pop music.
> bleeps and blops of the 70s arcade cabinets impressed any musician,
agree.
> still no adaptive phrasing, AI composition,
It doesn't exactly exist, but there is at least adaption through bringing in layers, changing volumes, triggering phrases, scene synthesis through location/reverb, etc. Although this has even less to do with pop music which is still blocks of 3.5 minute audio, although there was a remix/mashup trend a few years ago, it's faded.
you can find it here: http://caneandrinse.com/category/sound-of-play/
One of the guests they have had on is a composer who was influenced by his love of video game music, and listing to the podcast has made me appreciate how much amazing video game music is out there.
Moreover there is no mention of Welle Erdball, I understand they are not "pop famous" but to my knowledge they are one of the pioneers experimenting with C64 & the like!
Not all AAA titles are remarkable for their music, and there's a lot of good music to be found in more independent titles.
I'll admit to being a sucker for a good orchestra, though.
> There's still no adaptive phrasing
While far fewer games use it than ought to, that's been around for quite a long time. Take a look at Wind Waker, released in 2002/2003.
Game journalist Jeremy Parish focuses on the Japanese industry and retro games and has interviewed a great deal of Japanese game composers. According to him, amongst game composers, YMO is widely cited as a huge influence.
He made a micro podcast about this. http://www.retronauts.com/?p=966
AAA is in a sort of ironic position for this sort of thing, because on the one hand, they're the games dripping with money during development, and on the other hand, the games least able to innovate on things like music because if a manager has to choose between "3 more guns" or "adaptive music engine", the AAA manager will choose "3 more guns in DLC" every time.
I don't expect a full-industry crash like 1984 but I could see an AAA-crash sometime in the next few years. Their monomaniacal focus on such a narrow sliver of the possibility space for games while trying to bash each other over the head with MORE MORE MORE is still sustainable, but one does wonder how long they can keep it up.
If you go Indie, "music game" is it own subgenre and there are a variety of takes on the question of how to more richly incorporate music into the game. The entire "Bit.Trip" series is pretty good at incorporating music as a direct effect of the player's actions; it's not really "composing" anything but it's still quite viscerally pleasing. There's a lot of variants on musical shooters where the music somehow ties into gameplay.
Bit.Trip Beat: https://www.youtube.com/watch?v=LHbg-sNqe4w
Bit.Trip Runner 2: https://www.youtube.com/watch?v=NvXxqeEbcEM&index=61&list=PL...
Rhythm tag on Steam: http://store.steampowered.com/tag/en/Rhythm/#&p=0&tab=NewRel...
* https://www.youtube.com/watch?v=IJiiFO1cB1Y - Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cieleck.
* https://www.youtube.com/watch?v=GimDJUcL0_I - Adam Skorupa, Krzysztof Wierzynkiewicz and Michał Cieleck.
* https://www.youtube.com/watch?v=9Qnhn1mCL18 - Charles Callet.
* https://www.youtube.com/watch?v=KzaDb5wFLH8 - Adam Skorupa and Paweł Błaszczak.
* https://www.youtube.com/watch?v=7BArA23NqVI - Adam Skorupa and Krzysztof Wierzynkiewicz.
And term AAA is misleading. I evaluate each game on its merits, not on whether it's produced by big publishers or not.
Here's just a random sample of what I've enjoyed:
https://www.youtube.com/watch?v=Wh4WnHlsbvM Neverhood
https://www.youtube.com/watch?v=SV6ZjYYCavg Clock Tower
https://www.youtube.com/watch?v=AnMR6SOBa9k Diablo
https://www.youtube.com/watch?v=9lQTbRY2xWY HoMM3
https://www.youtube.com/watch?v=E5g-QHq925o Streets of Rage 2
https://www.youtube.com/watch?v=ftvpi-6Z6qw Arcanum
https://www.youtube.com/watch?v=yp7PYi5b8jg Chrono Trigger
Tristram song still sends chills down my spine and full moon over me right now isn't helping.
Anyway, I find Witcher soundtrack to be pretty good. Sure, it's not extra unusual if you compare it to good folk music. But I don't see why one has to make a point of making the music extra unusual for the sake of it. The music should set the mood, and it does it perfectly in the Witcher games.
From more musical games, inXile's satirical The Bard's Tale has fun songs:
* https://www.youtube.com/watch?v=aHF5uoonR-c
* https://www.youtube.com/watch?v=SrEFWv8aSQ8
Another good soundtrack I recently remembered:
* https://www.youtube.com/watch?v=UfsxsAfope0 - "Haven" (VtM Redemption).
To stress the point - that music set the mood so perfectly (it should be combined with ambient whispers to get the same effect as in the game). That's the main purpose, and whether on its own it's super innovative or not is really pretty secondary to me.
Especially the tune that comes in just after 6 minutes, and the one which follows it at around 8:30. They could be straight out of a (S)NES game, as could much of grime records from those days. While its now coveted by hipsters/nerds, at the time it was ghetto music. There's still nothing like it out there which has the same effect.
EDIT: heres another couple. these could be straight from the secret of mana soundtrack or something:
https://www.youtube.com/watch?v=bU2dLHrpOlY
https://www.youtube.com/watch?v=vehT9HG6gbo
as a bonus heres that first one in its natural habitat, with vocals :) https://www.youtube.com/watch?v=xQra9nENdzA
One of the MCs in that clip is now a chart-topping pop star.
This one actually reached number 31 in the charts itself, and I'm pretty sure some of the percussion is actually sampled from a gameboy:
Because it can be so entertaining without being too distracting, videogame soundtracks are primarily what I listen to while I'm writing code.
I don't, but I do appreciate that sometimes a long instrumental piece is better background for working than a "sing along anthem" type of music.
If you count straight up plagiarism as less influence, certainly: https://en.wikipedia.org/wiki/Timbaland_plagiarism_controver...
From the youtube channel: https://www.youtube.com/playlist?list=PLtbJmr1WtatcUO5smuoPD... "Diggin' in the Carts" is the untold story of the men and women behind the most globally influential music to come out of Japan. This six-part documentary series will delve into the history of 8-bit and 16-bit music, and the impact it has left in the world of video games and music."