An Inconvenient Truth: Intel Larrabee story revealed
brightsideofnews.com
brightsideofnews.com
One thing I don't see mentioned, and which has been a huge red flag for me, is Intel's seeming pre-occupation with raytracing. As a graphics programmer, I find it absurd that Intel would hope to mount a technological disruption on an industry that has been following a very steady course since SGI and Pixar were founded in the mid-80s. I suspect that the Larrabee approach, as a whole, is a case of arrogance in believing that they can jump ahead of everyone else without having to slog through the hard, painful work of incremental improvements that has been taking place at nVidia and ATI/AMD.
That being said, the author correctly points out that Intel has invested in many technological mistakes in the past, and always eventually recognized their mistakes and changed course.
http://techresearch.intel.com/articles/Tera-Scale/1826.htm
It's not trivial to engineer a massively-multi-core general-purpose processor. I would try it with MIPS or ARM instead of x86, but I guess this is not an option for Intel.
AMD, however, doesn't need to preserve the x86 ISA's status as an industry standard. Quite the contrary: anything they do to hurt Intel will only make them stronger. And they have some folks with massively-multi-core expertise in-house.
That's quite a driver!
Most of that code isn't going to be running directly in the kernel's address space in the shipping driver.
http://www.brightsideofnews.com/news/2009/12/5/apple-ditches...
If this rumor is true, it is quite an extreme move. Is 3D graphics that important nowadays? I thought most laptops were bought for work, not games.
There's also the chance that a desire to use OpenCL more widely for internal applications means that having a gpu that can run CUDA or the equivalent is becoming a defacto requirement for all macs.
This guys article is much much too in depth to be a TechCrunch article, IMHO.