Jellyfish WebGL demo
akirodic.com
akirodic.com
I have to add digits in front of the current value before deleting the existing digits, so that the field stays populated at all times, or the whole thing breaks. FYI.
Also if you put a really high speed, they sometimes swim off the screen & never return, even when lowering the speed. Pretty amusing.
Put the count number up to 50 and fps dropped to 25-30 for a bit then went up to high 50s again, which is interesting.
Chrome, Win7 64-bit, Intel Core i7 2.7GHz 16GB ram
I also tried it on an older HTC Evo and it simply crashed.
Safari gets unresponsive when you “Inspect Element”. I guess that built-in debugger still needs some work. A debugger should be usable, especially if user code is broken.
I especially liked when I added 5 hundreds and collision resolution went mad, throwing jellifish around at incredible speeds
10/10 will watch again in 3d (does webgl suports any 3d tech out of the box?)